@andrew_Maulenrant what are you doing? Please just stop throwing good isk after bad. I seem to recall replying to you in a similar thread a few weeks ago so I apologise if this is just a repetition of what i said before. But honestly if it is…….It needs to be said again.
If you can’t mine safely in low sec then don’t mine in low-sec. You don’t need to. The whole I need to get that Nocxium myself is a fallacy and honestly for newer players doesn’t make much economic sense. Why? Because without really good reprocessing skills the Ore itself will be worth more than the materials that its refined into. You are actually better off in many cases selling the ore and buying the mats.
With that in mind wouldn’t it be safer, more profitable and less frustrating to limit your mining to safer areas until you are more confident in your skills (both sp and flying ability). That way you can mine far safer and obtain a surplus of high sec ores. You can refine what you need for trit, pyr and mex and then compress the rest, sell it and use the proceeds to purchase the other materials you need. It isn’t end game efficient but it works and avoids these situations where you are just losing ships and refusing to fit them properly.
As far as I am concerned this essentially solves your Nocx problem and leaves you far better off in terms of isk than what you are currently doing.
As for the Abyss element of this……
I am taking from what you have written you are using kestrals in the abyss? I feel duty bound to remind you that the frigate abyss is designed and balanced around being content for 3 capsuleers. A tranquil content is very easy content for a group of three. A calm filament is easy content for a group of 3 people and so on.
While these can be run solo they are not intended to be. A well fit kestrel will be able to solo some abyss tiers and weathers but that does require as you pointed out …………better skills. But that isnt just skill points……It’s also understanding how the weather of a filament effects your fit……how to position based on the range of certain dangerous enemies and understanding which ships are target priority in order to avoid getting yourself neuted out or webbed into oblivion. In short even at lower tiers solo frigate abyss is verging on end game content. I do it often and will still lose an assault frigate occasionally even in calm (t1) filament just because sometimes a room spawn sucks or i don’t react quick enough and get slingshotted out of the area etc.
If you run frigate abyss in a group of 3 as intended i think you will find that its good content for players of all levels.
In both of these cases (the mining and the abyss) the problem seems to be you trying to be too self sufficient. This is an MMO. Co-operative play is encouraged and far more rewarding. Trying to do everything yourself is like trying to start a game you have never played before on “nightmare”.
But out of all the things you have said this is the thing that really got my attention.
Why would you devalue your time in such a way? These materials are not free. They cost you your game time and the cost of the ships lost in order to get the materials. Thinking about these things as free when your time could be used in a far more productive way than building ventures to lose them in a deafest cycle is a flawed way of thinking.
If you weren’t losing the ventures your time wouldn’t be spent replacing them and therefore your time would be getting spent making isk instead of replacing lost isk.
A mindset change is what is needed.