Hello, thanks for reading my campaign post today.
My name is Isaac Collins, and I’ve been one of the many scumbags of EVE who primarily and almost exclusively does gate camping and smart bombing. I do not enjoy other activities, and what I enjoy most in this game is being able to truly troll and hurt people (in the game). I enjoy being one of the bad guys.
That said, I have my fair share of losses, one among them is an 7 Billion ISK, Officer fit, Smart bombing Machariel, (Here’s the Ibis that I killed that baited me into the conflict). I have many loss mails, among them is tons of tons of Onyx’s that get destroyed on the gate from bait, hot drops, and clever fleets that come in and pretend to be a helpless ship but dunk me and my friends brutally.
I also hold the 18th position, in the Top Kills of all time in the Onyx. Exclusively and only done in gate camping, 0 fleets in null sec what so ever.
I believe gate camping, and being a pirate is true content, and I believe it helps create more content. The primary benefit of being a gate camper is the passive income that you get from killing people, not having to haul much stuff to you in terms of modules, more or less living off the traffic and the land. You get nice dynamic bounty bonsues in your system, up to 197% currently in Rancer. So there are many benefits.
I don’t know much about the games high level play, because I am not a high level player. What I do know is that through the fights and politics of these kinds of gate camping systems, much content has been made over the years. Fights to control the systems are very common, fights to own the campers are super common, baiting the campers is super common, and getting turbo dunked by WH players is very common as well. I think gate camping is a major content provider in the eco system of EVE.
Now does that mean I want to give myself and play style and advantage, or make it easier for us to kill people? Destroy cloaky camping? No, nothing of the sort. My primary advocacy is to get more choke points in the game similar to Rancer/Vecamia, and other constantly used routes. I don’t think these routes should be the exclusive way to get to other hubs, or desired areas, but I do think that they should be the fastest routes to those places.
I think some of the high sec systems should be turned to low sec, and many low sec systems, especially in Amarr space, should become high sec systems. I think EVE’S empire space needs to have its systems security status as a whole to be reworked, so that you as a hauler, or traveler, can take the 22 jump safe route and never fear a loss, or take the 10 jump turbo route, with 2 low sec systems to go through.
More risk, more reward, more conflict, more fights to control these zones. I think choke points add more content to the game and if elected, I would go out of my way to help push for anything that added more conflicts in low sec.
I think the current cyno changes to capitals were a good change. I would advocate for more events in low sec, I would advocate that low sec get even Higher Dynamic Bounty rates than null sec, since lowsec has the most ship destruction on a daily basis, especially for individual systems, it also has the highest amount of traffic through conflict zones, out doing most null sec areas.
I think the dead space low sec areas need to be reworked and reshaped so that more traffic would go through the area, with less low sec systems over all, but more conflict/choke points in them.
My EVE Story:
I was invited to this game in 2013, from my closest friend at the time, we still play together and it’s been a major joy in my life since then.
Gate camping was the first real content I experienced in 2013. Test and Goons were fighting bigger back then, and me and my friend joined a group that gate camped the low sec connections to Syndicate.
Fast forward 5 years later. I really get into the game now. I meet group of guys in Rancer, after they had killed me, immediately I attempted to join, and was declined originally, but I tried again a couple months later and managed to get myself in. This was a great place, and the first 2 months there were such a blast, eventually we got kicked out. As the corp started falling apart I made my own corp, Smartbomb Syndicate, we would move all over New Eden to gate camp. We camped Oulley, Aubenall, Obalyu, Abune, Yvangier, and then finally Fruleger.
I managed to negotiate us a position in the alliance Coastal Brotherhood. (Some great friends I have over there to this day, they could call on me at any moments notice and I would be willing to aid them. I even keep my Phoneix in their primary system just in case.) Fruleger was the pinnacle of gate camping, big kills, constant fights, constant content. It was great. I think Non- Faction Warfare low sec, is a very special place, and deserves to be preserved and enhanced.
Why do I want to run for CSM?:
Well currently, Low Sec in general is really lacking in many capacities, but non faction warfare low sec is in even more dire straights. I wish to be a voice for all of lowsec, and all of the players in new eden, even high sec players and wormhole players, null players, I don’t support breaking the balance of the game, but I do want the specific styles of play to be preserved and enriched.
As a non faction warfare low sec player, many times I find myself allied with AU,CN, RU corps and alliances, and they deserve to be represented too by the CSM. Many of my closest friends from Fruleger were non-native english speakers who struggled to communicate, but we still hung out together and enjoyed each others company.
I bring to the table some very unique suggestions and ideas, and I have the time to make all the meetings that would be required, including the summit. I would take my position very seriously, and listen to anyone who would ask to speak with me. Brisc Rubal has really inspired me in terms of the CSM, and I think his manner of being active and keeping in touch with the community should really be the golden standard for every single CSM, not just him.
Your areas of expertise.
Gate camping, getting Cyno’d, getting dunked by good players from WH’s, getting Jebaited, and getting big bling kills so I can afford to die again tomorrow; The Circle of Life of New Eden.
So to give you all a better idea of what I stand for and what I oppose, here is a list of all my positions on many of the changes that have come over the years, as well a link to Reddit threads I made advocating for some of these changes around 2018, to show I not only supported the changes that were made, retro actively, but I was actively thinking of solutions to many of these issues before they were ever even brought to the forefront, and I’ll even link some of the ideas I had that are original to me.
Original Ideas I’ve suggested in the past:
1.) Notes being able to be added to players when you add them to the contact list, so that you can quickly see something like “Cyno”, “Blops”, “Botter”, “Red Alt of X” when you highlight over their contact list symbol in local.
2.) Not really an original Idea but, a Dyson Sphere to be used for passive income gains.
Popular Ideas that I have supported that have also come to fruition:
2.) Before nerfing fighters became a popular position I had suggested a way to nerf them by adding a new type of ship/drone class of anti-fighters/anti-Drones so that more roles could be added to the game.
Random posts that show some of my history:
Some additional stances that I hold:
1.) Dynamic Bounties should increase the difficulty level of anomalies in a system. The signatures and anom’s should be worth doing especially if you are seeking out isolated places on the edges, or doing sites in a scary destructive system.
2.) Scanning wormholes should be instant if you have astrometrics 5, and the supporting skills trained to 4. (I think this would make WH players lives a lot easier, and it would spark more content in side of worm holes in more visitors, and inside of WH, more opportunities to easily find a system worth roaming to.
I also think this would help decrease the amount of fatigue that WH corps have with players/new players, in having to constantly scan everything or probe it, it’s incredibly tedious and deserves to have the probe strength increased in general, but this is a solid compromise to help too.)
3.) The bounty system needs minor reforms, the current system actually works pretty well, but it should be disabled in Null sec for server performance in most cases, and it should also only have the top 10 most wanted players, who are actually active and playing the game, or have killed a ship in the past 2 days, etc. No more of this trying to hunt players who aren’t even playing the game anymore.
4.) Filaments that teleport you to different areas in new eden like the needle jacks, should probably not work while you have a criminal/suspect, or combat timer. (I’m not hard on this position but I think the people who use these for pvp, shouldn’t also be able to easily just use them to run away the moment things get heated without having to try to hide or run)
5.) I would like to see more identity around pirates and faction security. CCP Rise has said they still want to to do that navy rework for faction ships. I would like to see a bonus to those ships for having + security status, and a bonus to pirate ships for having negative security status. They already have this kind of coding mechanic in the game on some of the CONCORD ships, so it would be easy to implement if they liked the idea. Alternatively, you could make it so it works off the faction standing you have with those factions, So you couldn’t fly a machariel without Angel faction standing or you get a bonus for having that standing, etc
6.) I would like to see brawling ships gain some kind of bonus for using short range heavy damage, high powergrid weapons. As of current the meta in all fleets is to use long range Munnins, Ravens, or Cerbs, etc, trying to reach a critical mass of alphaing a group. I would like to see brawling ships gain a big EHP boost or speed boost, or damage boost, because they have the same EHP at the moment, but currently have to deal with everything in short range, including scrams, webs, fighters, and slow movement speed. I think if they’re EHP is increased it would also give smaller groups the option to fight up closer, and potentially beat bigger groups relying on the advantage of range.
ZehPando’s FC Chat: Twitch
Guldan Age Stories Interview: Interview with an Eve Online Player: Isaac Collins for CSM - YouTube
Ashterothi Interview: Twitch
Lowlife Podcast Interview:
DTM15’S CSM ROYALE: Saturday 5/7/2021
Thank you to everyone who has me on their shows. I appreciate it greatly, and I’m happy to be a guest again even if I don’t win a spot on the CSM.
Thank you for reading my post, and I will be happy to put in a FAQ section after answering any questions you may have. If you would like to ask me any questions yourself, or talk to me in general to confront me about my bad ideas,please add me on discord and feel free to harass me. I can handle the heat.
Discord Tag: Apollexis#0930