I am Kelmac, current Main FC for Northern Coalition. I would like to give back to the EVE community and serve the player base, hoping that joining the CSM would be a chance at making EVE a better game and help it progress into the next decade.
I’m 34, married with one kid, and love to play EVE in my spare time whilst also ensuring there is no wife aggro as a result. I started playing EVE in 2012 as an innocent miner in Dronelands not knowing much about anything and gradually progressed and discovered the joys of PVP, eventually becoming a Fleet Commander for multiple Null Blocs. The last 10 years I FCed for several alliances including:
- Northern Coalition.
- Pandemic Horde
In addition to taking part in major campaigns, such as WWB 1 & 2, and tidi-plagued titan brawls, my most memorable times in EVE were the ones FCing drops, counter-drops and 3rd party fights such as the Barleguet dread bomb, third partying in low sec, war with CO2 and some titan shenanigans.
I have the best time in EVE running fleets of all shapes and sizes, from Harpies and Retributions to TFIs and Nightmares with Dread/FAX support. I also enjoyed running cap fleets in the days of old when titans & supers and carriers were more than a paperweight / glass cannon. In addition to FCing, I have also gathered experience in a full range of EVE-related activities, formal and otherwise (intel, counter-intel, sorting wormhole routes, corp/alliance management obligations and the mandatory paper pushing that comes with it).
The key issues I wish to address and work with CCP and the CSM on are: new player dynamics, more content drivers (for alliance campaigns and group hunting) and meta changes for some caps and subcaps.
Attracting New Players and Retention:
I have a soft spot for fresh players and new members. I love working with new players and believe that new players and new corporations are integral to our community spirit.
Hunting Content: Meshing ISK making and PVP opportunities
Incursions: they have been a major source of income for me in my EVE career though they have become fairly boring and have not had any major update in a while. Incursions were and still are a great source of content for those who hunt them down and those defending.
Pochven: I really enjoy the small gang atmosphere Pochven offers, the skirmishes that take place over the flashpoints and the large fights over the ever dwindling citadels. CCP has done some changes recently but the region is gradually plagued by nullbloc fleets and could use slight tweaking.
Alliance Level Content: More reasons to go on campaigns
Conflict drivers on this level have massively shifted the last 10 years. In addition to the changes and discussions over fort mechanics and timers, there are other venues for CCP to pursue. For example, Moons and sov space are so plentiful they no longer offer a real reason to fight over.
Supers/Titans: I am aware these are delicate and difficult to balance, but their value proposition needs to be reviewed considering their price point and a risk/reward angle. Their raison d’être is primarily restricted to TiDi fights, sky netting fighters and glorified bridging. Their role in fleet fights need to be reviewed or improved to give alliances and players more opportunities to use them, especially considering these are supposedly end-game items for players.
Hunting supers has also faced challenges the last few years because there are less incentives for players to wave them around whether for PVP or ISK making. As an extreme example, Boson-ratting was broken, yes, but at least titans were out and hunters had the opportunity to kill them. Together with CCP we can find a balanced approach to incentivize players and organizations to use supers/titans for both PVP and ISK making opportunities in order to provide additional PVP content around them.
Carriers: They deserve better than sitting there sending out fighters from or to a fort.
Capital ship insurance: their current state is laughable and the math ain’t mathing. Better dread insurance means better incentives to take risk, more dread bombs, and more industrial production/demand. Make Dreadbombs Great Again.
T3 Cruisers: they should be better than HACs. T3’s need to be reviewed, even if it means bringing back the SP loss to counterbalance their effectiveness.