Little things / Small QoL suggestions

Suggestion: Freelance Projects by the Public who are not in your corp.

Keywords: Freelance Projects, Public Projects, Contribution to actual freeland project.

Note: Can we have Freelance projects, just like corp projects where the Freelancers can actually contribute the ore to the corp who put it up the original freelance project. This was a good idea, but I found out they don’t actually contribute the ore to the corp, it is only for recruitment point of view. If you could make an actual freelance project where the freelancers can actually contribute the ore and get paid the isk it would help corps like mine to fulfil ore mining projects and contracts to my customers.

Suggestion: Assign alts to pick up PI to save time

Keywords: Assign alt to pick up PI, assign person

Note: When we are collecting PI materials from the custom’s office in Highsec or skyhook in null is there a way I could assign my alt to pick it up instead of my main alt who set up the PI planets originally to collect it? It would be great if you could assign another character to pick the pi for you. The reason for this feature is I may be using my main alt somewhere else in eve maybe I am at a CTA, but instead of having to travel back with my main character to collect it, I could leave my main alt where she is doing the CTA, but assign my alt to collect it instead which saves alot of time.

Suggestion: Timer for wardecs

Keywords: Timer to wardeccers, limit amount of wardecs made in a day.

Note: Wardec’s needs to be changed with a timer period so that the same corp cannot wardec straight away after creating a new alliance the same day, after their HQ was killed same day. They seemed to have found a loophole with this and just take out the corp of that alliance, create a new one and then can wardec straight away.

They just camp the trade hubs getting free kills and concord won’t interfere. Please put a restriction to these corps with a longer time period so they cannot do this by creating a new alliance and wardeccing straight away. They seem to be wardeccing 100’s of corps the same day too and then just camp out in Jita or any trade hubs to catch people off guard. Please put a restriction on the number of wardec’s they can do at a time. Not 100 wardecs in a day this is a loophole to get free kills.

Suggestion: Increase Ship Fits saving from 500

Keywords: Increase Ship Fits saving, limited to 500

Note: Please can you increase the Ship Fits saving from 500 to more, I have lots of fits and have ran out of the ability to save more fits.

Suggestion: Automatically placed thousand separators in number input fields should not count as adjustable character.
Keywords: UI, number input, separators
Note: When you want to remove them, you cannot and instead DEL or BCKSPC deletes a number ahead or after it. If you navigate in the input field with the arrow keys, however, they are counted as characters, which increases the error likelihood when you want to retroactively change a number ahead or after them as the cursor is at the wrong position.

1 Like

Suggestion: The “My Contracts” tab needs a search box to make it easier to find specific contracts.
Keywords: UI, contracts, my contracts, contract search,
Note: –

1 Like

Suggestion: Manual sort Launch Groups.
Keywords: Launcher, Launch Groups.
Note: I would like to be able to sort the Launch Groups the same way we can sort the User Accounts inside each group.

Suggestion: Drag and Drop from Compare Tool to Fitting Window

Keywords: compare tool, fits, fitting window
Note: The compare tool helps determine what module I want to use in my fit, yet I’m unable to drag modules from the compare tool into the simulated fit. I think this was possible in the old compare tool, but it’s not possible anymore.

Suggestion: scanned signatures stay scanned after relogging

Keywords: wormholes, farming, MER

Note: scanned signatures disappearing upon relogging seems like a contributing factor to the safety of wormholes.

1 Like

Suggestion: View modes in Personal Assets

Keywords: ui
Note: Higher density, more familiar with other modes

When I’m looking at my assets in the Personal Assets window (Alt-T), the only view mode available is the detailed mode. I would like to have the option to see my assets via the Personal Assets window in the icon mode like we can in the inventory window.

Suggestion: Normalize volume decimals in Personal Assets

Keywords: ui
Note: Makes it easier to compare and scan the asset list

When I’m looking at my assets in the Personal Assets window (Alt-T), the volume column hides the .00, which makes it awkward to scan down the list to see which assets weight more, especially if looking for the highest price-to-weight ratio. (i.e priority items when evacuating)

Example below: the 14,500,000 m3 volume is shown with the same visual size (length) as the 407,047.91 m3 volume.

The 260,000m3 volume is shown smaller than the 23,377m3 volume.

1 Like

Suggestion: ‘Augmented’ Drone BPC via Invention from ‘Integrated’ BPCs

Keywords: industry, exploration, invention, drones
Note: Create some value from low-value ‘Integrated’ Drone BPCs

Currently ‘Integrated’ Drone BPCs have quite low value, especially compared to the ‘Augmented’ versions. I propose a way to use the Invention mechanic to have a relatively small chance to convert Integrated BPCs into Augmented drone BPCs. It could perhaps require 10 or 20 of the Integrated versions plus related Datacores.

Suggestion: Trig portrait background

Keywords: triglavian, portrait, background

Note: Immersion for kybernauts

I made a thread the other day with some mockups for Triglavian portrait backgrounds. I think it would be fun and immersive to get something like that, and I can’t imagine it would be a lot of work for the art department.

1 Like

Suggestion: Signature Radius Suppressor for all ships
Keywords: module, ship, balance
Introducing a passive medium slot module that reduces a ship’s signature radius by 6% (T1) to 8% (T2) would open up a variety of new fittings and all ships could improve their signature tanking ability. Multiple modules could be fit to a ship to maximize the effect.

Suggestion: Ice Mining Balance
Keywords: mining, ice, yield, balance
Currently lowsec ice is worth less than highsec ice. There is no reason to mine in 0.4 lowsec. Mining highsec ice pays more than mining Arkonor and Bistot in Nullsec. Proposed changes:
Clear Icicle, Blue Ice, White Glaze: - 20% yield
Glare Crust: + 30% yield, security 0.3 → 0.4
Dark Glitter: + 10% yield, security 0.1 → 0.2
Enriched Clear Icicle, Thick Blue Ice, Pristine White Glaze: + 20% yield
Gelidus: + 10% yield
These changes make lowsec ice mining more attractive and make ice appear more often. A small boost is given to nullsec ices. Highsec ice income is reduced and brought in line with other highsec ores.

1 Like

Just remove all mining from highsec. Make the carebears play the game. :grin:

1 Like

Suggestion: Ability to see Drone Bandwidth and Drone Control rage in Drone UI Window
Keywords: ui, drones
Note: The only way to see a current drone ships bandwidth and drone control range is in the Fitting window. Could you add these values to the drone window ui?

For example:

Having this information there would allow us to instantly see this information. Thank you for your time.

1 Like

Suggestion: Edit L3 and L4 storyline missions
Keywords: missions, rewards
Could you edit the level 3 and level 4 storyline mining missions that require ore? Currently they require 8000 Kernite or 10,000 Omber. It would be great if they required compressed ore. If possible, the mission could take normal or compressed ore. That way huge volumes of transportation and storage could be saved.

Edit: The reason is that uncompressed ore is worth three times as much as the compressed version. Once ore is compressed, it cannot be undone.

Use a larger ship. L4 Distribution missions needs a larger ship, now that kernite and omber are coming back to hisec, should be easy to deal with

Suggestion: Shuttles available on Demand from your alliance’s stations
Keywords: shuttle, traveling, stations

Have an option for player stations (Keep, Fort, Astra) to have a “shuttle” module, making 25k ISK shuttles available to Alliance members (or ACL lists), similar to how Corvettes work.