Suggestion: Increase Ship Fits saving from 500
Keywords: Increase Ship Fits saving, limited to 500
Note: Please can you increase the Ship Fits saving from 500 to more, I have lots of fits and have ran out of the ability to save more fits.
Suggestion: Increase Ship Fits saving from 500
Keywords: Increase Ship Fits saving, limited to 500
Note: Please can you increase the Ship Fits saving from 500 to more, I have lots of fits and have ran out of the ability to save more fits.
Suggestion: Automatically placed thousand separators in number input fields should not count as adjustable character.
Keywords: UI, number input, separators
Note: When you want to remove them, you cannot and instead DEL or BCKSPC deletes a number ahead or after it. If you navigate in the input field with the arrow keys, however, they are counted as characters, which increases the error likelihood when you want to retroactively change a number ahead or after them as the cursor is at the wrong position.
Suggestion: The “My Contracts” tab needs a search box to make it easier to find specific contracts.
Keywords: UI, contracts, my contracts, contract search,
Note: –
Suggestion: Manual sort Launch Groups.
Keywords: Launcher, Launch Groups.
Note: I would like to be able to sort the Launch Groups the same way we can sort the User Accounts inside each group.
Keywords: compare tool, fits, fitting window
Note: The compare tool helps determine what module I want to use in my fit, yet I’m unable to drag modules from the compare tool into the simulated fit. I think this was possible in the old compare tool, but it’s not possible anymore.
Suggestion: scanned signatures stay scanned after relogging
Keywords: wormholes, farming, MER
Note: scanned signatures disappearing upon relogging seems like a contributing factor to the safety of wormholes.
Keywords: ui
Note: Higher density, more familiar with other modes
When I’m looking at my assets in the Personal Assets window (Alt-T), the only view mode available is the detailed mode. I would like to have the option to see my assets via the Personal Assets window in the icon mode like we can in the inventory window.
Keywords: ui
Note: Makes it easier to compare and scan the asset list
When I’m looking at my assets in the Personal Assets window (Alt-T), the volume column hides the .00, which makes it awkward to scan down the list to see which assets weight more, especially if looking for the highest price-to-weight ratio. (i.e priority items when evacuating)
Example below: the 14,500,000 m3 volume is shown with the same visual size (length) as the 407,047.91 m3 volume.
The 260,000m3 volume is shown smaller than the 23,377m3 volume.
Keywords: industry, exploration, invention, drones
Note: Create some value from low-value ‘Integrated’ Drone BPCs
Currently ‘Integrated’ Drone BPCs have quite low value, especially compared to the ‘Augmented’ versions. I propose a way to use the Invention mechanic to have a relatively small chance to convert Integrated BPCs into Augmented drone BPCs. It could perhaps require 10 or 20 of the Integrated versions plus related Datacores.
Suggestion: Trig portrait background
Keywords: triglavian, portrait, background
Note: Immersion for kybernauts
I made a thread the other day with some mockups for Triglavian portrait backgrounds. I think it would be fun and immersive to get something like that, and I can’t imagine it would be a lot of work for the art department.
Suggestion: Signature Radius Suppressor for all ships
Keywords: module, ship, balance
Introducing a passive medium slot module that reduces a ship’s signature radius by 6% (T1) to 8% (T2) would open up a variety of new fittings and all ships could improve their signature tanking ability. Multiple modules could be fit to a ship to maximize the effect.
Suggestion: Ice Mining Balance
Keywords: mining, ice, yield, balance
Currently lowsec ice is worth less than highsec ice. There is no reason to mine in 0.4 lowsec. Mining highsec ice pays more than mining Arkonor and Bistot in Nullsec. Proposed changes:
Clear Icicle, Blue Ice, White Glaze: - 20% yield
Glare Crust: + 30% yield, security 0.3 → 0.4
Dark Glitter: + 10% yield, security 0.1 → 0.2
Enriched Clear Icicle, Thick Blue Ice, Pristine White Glaze: + 20% yield
Gelidus: + 10% yield
These changes make lowsec ice mining more attractive and make ice appear more often. A small boost is given to nullsec ices. Highsec ice income is reduced and brought in line with other highsec ores.
Just remove all mining from highsec. Make the carebears play the game. ![]()
Suggestion: Ability to see Drone Bandwidth and Drone Control rage in Drone UI Window
Keywords: ui, drones
Note: The only way to see a current drone ships bandwidth and drone control range is in the Fitting window. Could you add these values to the drone window ui?
For example:
Having this information there would allow us to instantly see this information. Thank you for your time.
Suggestion: Edit L3 and L4 storyline missions
Keywords: missions, rewards
Could you edit the level 3 and level 4 storyline mining missions that require ore? Currently they require 8000 Kernite or 10,000 Omber. It would be great if they required compressed ore. If possible, the mission could take normal or compressed ore. That way huge volumes of transportation and storage could be saved.
Edit: The reason is that uncompressed ore is worth three times as much as the compressed version. Once ore is compressed, it cannot be undone.
Use a larger ship. L4 Distribution missions needs a larger ship, now that kernite and omber are coming back to hisec, should be easy to deal with
Suggestion: Shuttles available on Demand from your alliance’s stations
Keywords: shuttle, traveling, stations
Have an option for player stations (Keep, Fort, Astra) to have a “shuttle” module, making 25k ISK shuttles available to Alliance members (or ACL lists), similar to how Corvettes work.
Player STRUCTURES, your alliance or corp leaders should make them for you
Keywords: ui, contracts, courier
Note: No need to trade courier contracts to the actual acceptor
When you are hauling for ISK, you usually do it by accepting contracts by a pilot who then trades it to other characters to actually haul it. It would be awesome if the haulers could, when they are at the right location, deliver the contract and not first deliver it back to the accepting pilot.
Suggested behaviour: Char A accepts a Courier contract, Char B can right click the package and select “Deliver”. Char A will get paid for the delivery and gets back the colateral.
Keywords: rights, acl, corpmanagement
Note: There should be an ACL with different LP and ISK taxes.
Sometimes you need to push members to be more for an alliance/corp then just pulling in ratting taxes. I think it would be helpful if you could set those players to higher taxes to push them doing actually usefull things.