Main AFK cloaky thread

Funny story, i started wanting cloaks nerfed so i could probe them down.

It was our old friend nikk narrel that explained the relationship with local. And this was before i new cloaky camping even happened in null.

1 Like

Ahhh Nikk, another good one gone.

1 Like

I was on the exact opposite end of the fence in the beginning, I used cloaks a lot and didn’t want anything to happen to them, much like you with no knowledge of cloaky camping in null.
Nikk’s posts brought the understanding of both sides and how they balanced each other.

2 Likes

Yes, welcome to EVE. Success is difficult and failure is always an option. Get rid of this idea that your corp is entitled to success and expect to fail most of the time because someone else is stronger than you.

1 Like

Hello Everyone:
I’l like to discuss the idea of setting an cumulative cooldown after prolongated cloaking use.
The idea is that players cannot remain cloaked "for ever" paying “no attention at all” on their camper accounts.
Instead, the cloak device should stop working after some time (by "overheating or whatever) and unable to be activated until a cooldown timer reach zero.
Example: After 15 minutes of continuous use of Specs Ops Cloaking Device, it turns off by “overheating” and you must wait 10 minutes before putting on again.
This aims to avoid “perma-cloak” players, and forcing them to be a little more active on their characters.
At the same time on this “cooldown” window those players should be moving their vessels or face the chance to be pin-pointed and killed.
This cooldown time could be cumulative.Following the previous example it could take 5 minutes CD for 10 min continued activation or so. (Numbers are just figurative, not based on any real calculation)
Also, this cooldown would be instantly reset when you dock on a base or travel trough a Stargate or Worhole.
I strongly believe this mechanic , while not preventing cloaked campers, will force them at least to pay attention to their accounts instead of leaving it forever secure under the cloak exploit.

Before you get toasted remember that search is your friend. This idea has been proposed in many forms and the most reasonable argument against it is that you are then limiting how the cloak can be used by ATK players. There are numerous times you will use a cloak for extended periods whilst in WH space for instance.

Basically changing how a widely used module works because of one small groups psychology isn’t a great idea.

That’s not how this thread works. The only relevant thing is making sure nullbears can farm their RMT income in 100% safety and CCP must do anything and everything in their power to make it happen. We can’t expect renter trash nullsec players to take care of their own safety, start using their peanut brains, or use logic, now can we? After all, this isn’t EVE Online, this is My Little Spaceships: RMTing is Magic.

1 Like

Yawn another variation of the cloak timer. And why do you hate HS use of transport ships…just to name one non-cloaky camping use of cloaks screwed by this.

If people keep pushing a subject in reality - IT MEANS IT IS A PROBLEM and needs a solution, just like PVPer bemoaning the fact that in the past Rorqual could give boosts from the safety of a POS, this was fixed and now has to be on grid. Yes it gave good content and made the game interesting for both miners and pvpers, however a fight back came about with battle rorq,s oh what a cry came from the cap pilots, OMG we getting welped because of battle rorqs. Why was this changed, I.E the Rorq now has to be targeting something before it can use the invulnerability field, because the pvpers cried again we die and cant fight that.

People are really immature about a lot of things in this game and are not open to discussion without derision and lame excuses because they don’t have the capability of actual speech/typing more then one word at a time without a bloody app.

The fact that tech law is slowly catching up, I am sure there will be a case of harm - Which is why I started the process of replying to a post saying that NO HARM came from a cloaky camper, ELU are an excuse and could be challenged in a court if the person was of not the right state of mind when starting the game or gets a mental issue in RL and still plays the game, problem with the law is there is always and answer to one thing or another, and unless tested in a court no one will have an answer until a precedent is set.

All the lame/childish excuses, dont play, leave, give me your stuff are probably form actual people who should probably see the inside of a mental institution (oh EVE is )

Any way, cloaky campers are lame as they can.t play the game because they as an individual are scared pvpers against more then one miner in a system. As a sand box game there should always be a counter for every action in this game, and dam there are enough threads to CCP to actually give them ideas for the next 15 years

any way

Peace and Love

No it does not. The forums are not a representative sample of the player base. There is such a thing as the tyranny of the minority. If the benefits of a change accrue primarily to a small group and the costs of that change are diffuse, then the minority will find it easier to organize and thus influence decision makers whereas the majority will not have an incentive to organize to oppose the preferred outcomes of the minority.

:roll_eyes:

Yes, the people who disagree with you are mentally ill. GMAFB. It can just as easily said that those who complain about AFK cloaking are simply incompetent entitled failures even in life who want this changed since they can’t accomplish anything in their lives.

:roll_eyes:

Says the guy afraid of the guy not at his keyboard.

The various strategies to counter AFK cloaking have been discussed many, many times in this thread, this version of this thread on the old forums, in my AFK Cloaking Collection Thread on the old forums, and other threads as well. Maybe instead on whining here you should use google or EVE Search.

Further, you are not talking about a counter, but an elimination of AFK cloaking and a nerf to pretty much all other uses of the cloak.

Look at the recent suggestion of a time limit with a cool down…this will nerf the game play for people who are ATK but yet need to remain cloaked past the time limit. For example, suppose a gate is bubbled and camped while using a cloaking ship such as the crane. Now if the player wants to wait it out or move around the bubbles via slow boating. Working your way around a bubbled gate, depending on the circumstances can take awhile. Now you have a fixed timer. And you have to expend considerably more effort in the process. And when you jump through you have that 10 minute cool down. It is a stupid idea in that other types of play that are not AFK will be heavily nerfed.

And I’ll not the guy proposing this change leaves local untouched. Benefits for him…nerfs for everyone else. Yeah…not a reasonable suggestion at all.

Uncloak, attack, jump to a safe, keep moving till your Time Down reachs Zero. Cloak again. Period.

Nop, jumping trough a Stargate or docking on an station will reset the cooldown timer.

Why should a ATK player using a cloaking ship face such a nerf? How about we nerf something you like to do in game to address the AFK cloaking issue?

Great what other unstated aspects of your idea are you still waiting to share. :roll_eyes:

It would seem that some believe the ATK in space players to be less important than those who won’t undock unless local is empty.

1 Like

Obviously you are as retarded as most people commenting on this, as mentioned, people will complain about everything, and anything, you , and I mean this, due to your un-thoughtful comments as you cannot think past any electronic app.

There is and always will be a solution to cause and effect, it has to be thoughtful, and cater for the majority, like all things EVE is a majority game and with some very good thought out processes and procedures to game play,

This is one that causes a lot of problems, not the bloody whining ones but thoughtful to an extent that a solution can and will be found

For instance, - 100km anti cyno jammer- please give me credit for not saying covert. why not a 100km anti cloak that lasts for 2 hrs then needed to re deploy, gives a window for a camper if paying attention to attack with impunity before a new one can be deployed, oh no, afk camper he has to be at keybord with said miner at the same time to play. 50/50 chance / gamble there for both player if camper is there or not
30km or so for anti D scan - for what it is worth it worthless, etc, so without pissing off the pvpers who I am lead to believe make this game, (however without builders, miners) would have fuk all to do because no ships/modules are available etc to play their pvp.

So without being such a pratt about whining this is not whining this is a discussion, (oh I forgot, an adult one) maybe not by some of the comments, about looking at a mechanics that can be of benefit/fun/aggravating to all users who play this game like so many other aspects of this game.

If people can get past the childish aspects of comments and deal with issues instead of moaning, bitching because they have no real thought out argument or answer, because they cant be bothered to actually think past their noses would be more beneficial then just stating bloody obvious sarcastic comments, this would be more beneficial to all gamers.

So that’s 2 hours of safety in WH’s where no-one can actually sneak up on you to get tackle. Nice work screwing WH hunting there, good job. Unless of course this unit would be limited to NS only, because that space is special.

All of these ideas have been beaten to death, then to a pulp, then turned into glue. All because some are scared to undock with a name they don’t nkow (and that isn’t blue of course) in local.

Actually you were the one who started in on questioning the mental efficacy of others. It is typical of many on this forum who cannot formulate a cogent argument.

This is already true…I’m not seeing the point here.

There is no gamble as the player who is mining or ratting will dock up because of local.

Maybe you should stop insulting others then.

1 Like

Just typical answer of a non throughout out process, with an over egotistical pvper, as I staed the is cause and effect, and there will always be an answer, again i reiterate, look further then the app.

I very rarely PvP, but I do use cloaks an awful lot. Every idea presented to change cloaks would impact me and those like me, and we would never ever go AFK whilst in space.

The cause of AFK cloaking is local advertising that a player is in system, the effect is those who can’t deal with it refusing to undock. The balance is that everyone else just gets on with the game.

1 Like