You do not really need to be aggressiv when you reply to someone.
As there is no “official” definition of what’s what in a game, you are not more legit than any other player to call what’s what.
And the fact you are saying it with this attitude makes it even less legit.
Thank you for these precisions.
Not a good calling in my point of view.
“Delayed” implies a sense of time which there’s not.
So, CCP could create a new type of Chat.
One that disply members only after a certain amount of time, which could be RolePlaying-ly explained by an OBservatory Array that would Scan the entire System every X minutes.
Those definitions I gave you are the official ones, straight from CCP.
The attitude is just something that happens when I see people saying stupid things over and over again
You used to be able to make your own channel and put it in delayed-mode, meaning you don’t show up in it until you talk in there. Meaning, it functioned just the same as local does in W-space. Also, it’s been said by multiple developers over the years when there have been issues or suggestions about changing things affecting local.
This option has been removed ?
Cause i remember about this option as well yes, and i’ve tried to create a channel before posting to verify, but i couldn’t see it.
Good God. I only pass through wormholes and have never lived there but know that local in wormholes local is essentially delayed. You do not show until you use it. This is what it means for a chat channel to be delayed.
As i said, “Delayed” for me implies a sense of time. Not a sense of “you appear only if you speak in it”.
It is not “delayed” it is “on active speach”.
And it seems that CCP used to called this behaviour “delay”.
Hence my missunderstanding.
You don’t need to live in a WH or pass through it to know what is a “Delayed Chat”, you just need to create one (or used to create one).
But you need to know WH to know that your name appears only if you speak in it. Which is the same behaviour as a “Delayed Chat”.
Delayed Chat is a noun.
The behaviour / mecanic is known, not his “official” name.
Mike you are too smart to post idiotic drivel like this. Wormholes have local, it is delayed by action, not time. Once you use it is no longer delayed.
What he meant is maybe a local that you appear in after a certain amount of time. We won’t call that delayed, even though that’s the literal best term for it since CCP already called Local in wormholes delayed even though it’s a poor description of it.
(Que your continuation of beating on that irrelevant point, and then moving along)
So regarless of all the semantic chest beating, his point in making suggestions and voicing the opinion that the current set up is bad is that eventually it will change, as so many other long ignored problems got adjusted.
I tend to agree, there will come a change. I doubt it will be for the better for anyone involved though. They will do something to make things even worse for the majority of the players to cater to the whiners who insist they should be able to hunt without consequence in enemy space instead.
All this threads are useless. CCP has enough solution for stopping cloaking campers. So ask you why they dont? I want gif you a tip. The owner from CCP are Novator Partners and General Catalyst Prtners. Thoes are investment companys. They invest in gold printing presses like eve online.
So long as we invest in plexes, skillinjectors or extractors the cash flow is stable. That make it atraktiv to invest.
What would happens when the comunity think to stop plexing fore a week? They would lose money, like we lose time in oure free time due to cloaky campers.
It’s called nullsec. That means there is no security. You are suppose to and are intended to be able to hunt and kill without “consequences” whatever that means.
Yet for some reason, nullsec offers perfect, free and instant intel to everyone, what with the delay taking a gate or a wormhole, means that anyone paying attention has sufficient time to retreat to safety with 100% certitude. The only practical counter to this happens to be through use of AFK cloaking to undermine the power of that intel tool.
I’ll grant you it is a tough game design challenge to find the sweet spot between safety and risk and to make the cat and mouse game fun, but those asking for CCP to just remove the only source of risk are being daft. It’s nullsec! You are not suppose to be safe, and the only reason to remove AFK cloaking is to increase the power of local chat as an evasion tool, something the most dangerous space in the game doesn’t need.
The obvious solution, and the one CCP all but said it plans to do, it to take the gameplay around the intel provided by local and the counter to it (AFK cloaking) and bring them properly into the game somehow likely with the Observatory structure. Exactly what form this will take will be interesting to see and it could be a disaster, but at the minimum it will provide a whole new set of things for players to complain about and bury this AFK cloaking debate once and for all.
Ok I am actually going to post something in this thread.
Accusing players of “abusing” things or being carebears or whatever is just stupid, players will always do what they are incentivised to do. The issue is whether or not the current system is good game design, which it isn’t. AFK cloacking is a bad game mechanic that is used as a crutch against another bad game mechanic which is local. Local is used as a crutch for another bad game mechanic namely the way scanning and sensors work in the game.
I see two options:
A. A compromise of making AFK cloaking impossible and delaying local.
B. Rework all three aspects of this problem:
Rework the way scanning works in the game to something that doesn’t require spamming the same button 1000 times and hour. I think a continuous system that can be toggled would be ideal. Leaving sensors “active” should make you easier to spot and locate in return.
Remove local from null.
Introduce dedicated anti cloacking tools.
But I am fully aware that such a thing would require a large dedication from CCP and would likely be labelled very risky.
Issue is server performance. Calculating range to each object near you automatically for every player in space is going to take quite a bit of power to do. If CCP goes this route, you will see lag-issues with fewer people in a single system.
2 and 3) If you change one, you need to change the other. Currently It is fairly balanced with local giving away that you are there, but cloak keeping you hidden.
Without Consequence even from the people that want to stop you from doing this? Because that’s what the cloak does. It allows you to invade enemy space and threaten those that are trying to hold it for as long as you like and they can’t even try to hunt you down.
All the other jibber jabber about cloaks being ruined for ATK purposes is plain old vanilla flavored BS. Scroll up a bit and you even see a wonderful example of my favorite argument “Save the Titans!” as if they should be free of being hunted, let alone indefinitely and perfectly.
Cloakers don’t deserve perfect safety just because they really, really want to shoot soft targets that aren’t even in space with them. May as well ask for CCP to implement Starkiller Base so you can shoot the nasty carebears from the comfort of your home system all safe and secure from retaliation or danger until after you have attacked.
As you well know, cloakers don’t have perfect safety - as soon as they do anything that can potentially harm another player they are decloaked and made vulnerable and consequences can be inflicted on them.
The only relevant effect of AFK cloaking which brings people complaining to this thread and elsewhere is the fact they lessen the utility of local chat as a defensive tool. That’s it. That’s the nub of all these years of whining. No one whines that people cloak in highsec or lowsec or wormholes. The only reason it is an issue is because local is such a powerful tool for defenders in nullsec and people don’t like it being subverted by some dude leaving his name in local with no way to remove it and restore their perfect intel tool.
And fair enough. Who wouldn’t want to use such a powerful proximity sensor for defensive purposes? The thing is though, is that power was never intended - local chat was suppose to be a social communications tool, not an in-game intel tool. Like many things though, an in-game emergent use was found for that social tool, and then a further in-game tactic of AFK cloaking was developed to counter the defensive power of that free intel. Maybe it isn’t the most fun gameplay, but it what we have and if and when it is changed, it won’t be to just make the intel use of local even stronger by removing the ability to cloak for long periods of time in hostile space. This won’t be done no matter how hard nullsec PvE-ers proclaim that they just want to fight the cloakers conveniently ignoring their real goal - restoring the perfect intel that local provides (and that allows them to evade any aggressor) by driving the cloaked player away.
Cloaks are fine in every other situation in the game. They aren’t going to be nerfed for the sole purpose of increasing the integrity of the unintended intel provided by local chat in nullsec. That is the reason for all of this complaining and is transparent to any impartial observer and to CCP hence a decade or more inaction of this supposed problem.