#1 Yes, I do think actually.
#2 No, it is not 100% safe for the cloaky camper to be undocked. I’ve killed many at camps when they tried to move, including nullified T3s. You need to be a good de-cloaker. Git gud.
#3 Nobody puts a cloaky camper in every system. Which of us doesn’t think? It’s almost always one guy, RARELY it’s 2-3 alts, and when it’s more than that it’s always because of a war with a neighboring null entity (in which case you go evict them from their space). Can’t? Then what are you doing in null sec.
#4 The cloaky camper poses no risk if you have a response fleet. Can’t field a response fleet? Then what the ■■■■ are you doing in null sec. All of the major null groups have capitals on standby for exactly this.
#5 “CCP has stated” is a weak argument that holds no water. CCP once stated that they were going to remove the old map. CCP once stated that having capitals with no limit on the number of jumps they could do was a great thing. CCP once stated that Titans wouldn’t be spammed because they are too expensive. Get your head out of your ass.
#6 The risk of a cloaky camper comes at the time of the hot drop. They have to field ships in order to kill miners, ratters, or whatever via a Blops or Titan bridge. As I mentioned before - you should have a response fleet to deal with that eventuality. Can’t? Then again, what the ■■■■ are you doing in null sec.