It has to do with your utter ignorance of game mechanics. A ship with an active player is already immune to being caught, cloak or no cloak, if it is willing to play 100% evasively because it can warp between safespots faster than you can probe for it. Removing cloaks is not going to allow you to catch that active player, they’ll just continue to warp around faster than you can catch them.
The sole effect of nerfing cloaks is to give PvE farmers more warning of a potential threat, both by allowing probes/d-scan to act as an early-warning system that a cloaked ship is incoming and by forcing cloaked ships to log off when they go AFK and make local a more accurate warning tool.
And yes to your first paragraph, a nerf to cloaking would directly mean as much. You fit your ship stealth and hope the enemy team isn’t fit counter-stealth. That’s directly the meaning and definition of a counter and the reason stealth needs a nerf as it currently lacks such.
Translation: “let RMT botters put up an anti-cloaking alt so that nothing can disrupt their farming”.
Then go suggest a nerf to nullsec PVE and stop derailing the thread about null sec balancing bs.
That is not the subject of this thread. I am simply responding to the whining and crying from entitled PvE players here, about how it’s only “fair” that PvP gets nerfed and PvE gets buffed. The details of a well-deserved nerf to nullsec farming are for another thread.