Main AFK cloaky thread

You can now anchor a cyno jammer to totally prevent people from cynoing into your system. Effectively stopping any kind of “hot drop” of any capital proportions.
If you can not defend your space against sub capitals you probably should not be in Null to begin with.

Effectively cloaking has been nerfed horribly, but here we are, people still crying about cloaking.
Effectively proving no matter how much you give them they will cry its not enough.

The only problem I see is that AFK cloaking is a passive activity in Eve.
But even when my usually playstyle is the carebear one - I understand every cloaky camper, because of the intel everyone gets via locals.

But my solution would be different -> Give the CovertOps ships the ability to don´t show up in local and to use gates while cloaked. Add a +90% res to the covert cyno generator, so you get a wonderful tackler for CovertOperations.
This would improve the whole “Covert” system.
Something even more usefull would be a reduced timer for covert jumps -> so you can move the covert units faster and deeper into enemy territories.

Create a anchored structur or a module to scan the local system. Every scan-cycle gives the claoked ships a stacking debuff, which makes them scanable (at a very high level).
So finding a claoked ship is possible after 30 mins or something -> but please no instant decloaking or free decloaking device. Make the use of this module/structure expensive.

You gain something when afk ratting, hauling, or mining.

You don’t gain anything by afk cloaking. You are sitting in space, literally doing nothing. The only people who have a problem with that are the people who want to rat in complete safety.

AFK is not illegal, mining while AFK is called BOTTING and that is illegal.

Solution to what problem?

To be clear, mining while AFK is not illegal. Using input automation (AKA a bot) to press buttons in the game for you is illegal. You’re free to activate your mining lasers and go AFK while they cycle, you just can’t have your bot keep the process going.

AFK cloaking is not illegal because no input automation is involved. You cloak and sit there, no further inputs are given to the client.

SP farming? :man_shrugging:

Frankly I don’t like the idea that you need to anchor some structure to decloak people. You should be able to hunt down and kill cloaked ships outside areas of space where you can’t anchor structures. Structure level anti-cloaking systems honestly shouldn’t have any involvement to a module you fit your ship with. Ship modules should counter ship modules. You should be able to fit a setup that allows you to hunt targets that are cloaked by choice and undock to go find cloaked targets.

Cloaking isn’t a null only thing. The problems however most visually portray in null. But null have problems that only null balancing fixes. Not a module.

If you can hunt down cloaked ships they’re just plain not cloaked, so what you really want is a ban on cloaking altogether. Why beat around the bush ?

As long as your opponent isn’t fit anti-cloak then you should be all fine. If they are then your cloak should be countered just like literally any other fit.

So it’s not that you want to ban cloaks, you want to negate them so they’re not worth fitting ? Same premise, just with different words.

well seeing in short most of the ppl are arguing about this
and the option nerft the cloaky ability is still very much alive

i dont want to ban cloaks they just have to be nerfed and if the pvpers know what theyr doing even that they may get less hotdrops
they can still make the lifes hell of nulsec pve
and the biggest arguments that are given are about ratters
not about miners miners dont get the insane bounties

Current benefits of cloaking in combat shouldn’t diminish all that much if cloaked ships can be proabed, although with slightly more difficulty then a non-cloaked ship. But it shouldn’t allow for anyone to be totally immune from being engaged. Its quite hypocritical to argue that one side has all the advantage of engaging while being immune from being engaged.

If cloaked ships are making your life “hell” in nullsec PvE you have only yourself and your garbage-tier failure of an alliance to blame. Nullsec PvE is supposed to be hard and dangerous and too difficult for many people. The problem is not cloaking, it’s renter trash feeling entitled to farm high-end PvE content like it’s highsec just because they paid someone to put their name on a system.

Thank you for demonstrating your ignorance of PvP mechanics. Allowing cloaked ships to be probed would be a huge nerf to their combat abilities, as merely being aware that a cloaked ship is present nearby destroys its stealth even if you don’t probe it down to a warpable result.

But it shouldn’t allow for anyone to be totally immune from being engaged.

Warping between safespots also makes someone totally immune to being engaged. Do you insist on nerfing that as well?

o you again
youre arguments dotn make sense
youre just afraid of something positiv to happen in nulsec for pve

I don’t know why my opinion about warping between safespots have to do with cloak balancing. Please stop derailing the topic.

And yes to your first paragraph, a nerf to cloaking would directly mean as much. You fit your ship stealth and hope the enemy team isn’t fit counter-stealth. That’s directly the meaning and definition of a counter and the reason stealth needs a nerf as it currently lacks such.

I’m not afraid, I’m opposed. Nullsec PvE is already proving so much income to good PvE players that it’s causing negative effects on the entire EVE economy. I absolutely object to bad PvE players, who can’t manage to succeed even when CCP is handing them such a ridiculous level of income, whining and crying and demanding more buffs to PvE and nerfs to any PvP threat.

Then go suggest a nerf to nullsec PVE and stop derailing the thread about null sec balancing bs.

It has to do with your utter ignorance of game mechanics. A ship with an active player is already immune to being caught, cloak or no cloak, if it is willing to play 100% evasively because it can warp between safespots faster than you can probe for it. Removing cloaks is not going to allow you to catch that active player, they’ll just continue to warp around faster than you can catch them.

The sole effect of nerfing cloaks is to give PvE farmers more warning of a potential threat, both by allowing probes/d-scan to act as an early-warning system that a cloaked ship is incoming and by forcing cloaked ships to log off when they go AFK and make local a more accurate warning tool.

And yes to your first paragraph, a nerf to cloaking would directly mean as much. You fit your ship stealth and hope the enemy team isn’t fit counter-stealth. That’s directly the meaning and definition of a counter and the reason stealth needs a nerf as it currently lacks such.

Translation: “let RMT botters put up an anti-cloaking alt so that nothing can disrupt their farming”.

Then go suggest a nerf to nullsec PVE and stop derailing the thread about null sec balancing bs.

That is not the subject of this thread. I am simply responding to the whining and crying from entitled PvE players here, about how it’s only “fair” that PvP gets nerfed and PvE gets buffed. The details of a well-deserved nerf to nullsec farming are for another thread.