Main AFK cloaky thread

Read the full thread please, been over this.

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This is petty, I wont reply to you again.

Since I’m too lazy to retype this all again I’ll just copy paste from the other 2 current cloaky threads.

The root problem, that has always been even before cloaking is the instant intel of local. Personally I’ve never understood why it worked the way it did. The way it functions in WH space just makes more sense. You don’t show up until you say something.

Stealth should be stealth. However it isn’t because of the instant intel called local.

Easy fix. When you activate cloak you disappear from local, and you cannot interact (chat) in local. Scared locals don’t know you are there so they can farm. AFK cloakers go away because now there is no incentive to hang out forever since they are not being scary.

90 posts? nah. I guarantee it is all pretty much the same as the 5000 replies in the main afk cloaky thread and the 34 replies in the other recently created thread.

TLDR- get rid of local. Or make cloaky’s be actually stealthy by removing them from local when they cloak. I just add that they also can’t chat since that would allow them to still scare the locals. Problem solved.

How do you measure whether someone is better or worse at a game with no real measuring stick?

I don’t fly my ships and try to avoid all and any risk involved, that would make the game very boring very fast to me, does that mean I’m better than them or they are better than me - that’s not what their stats are about.

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Being effective enough to cause their victims to come to the forums begging CCP for a counter to cloaky camping sounds like a pretty good measuring stick. :wink:

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You’re also not going to care about a limit on how long you can cloak because you’ll start the timer at zero right before you warp onto the grid. Likewise for all the various other proposed counters that only work on AFK players.

Which is really how it should be, I’m very much of the belief that If I’m undocked I’m piloting my ship, I’m there fighting in it, not just alt tabbing out until someone messages me to do something on discord.

Great. Remove local and we can have this wonderful world you imagine.

Well we will have to disagree on this point, I don’t think a cloaked vessel should have an endless window to line up it’s attacks or utilise this mechanic.

And I don’t think local should give an instant and 100% accurate notification that a threat has entered the system so that renter trash can dock up before anyone can get to them.

don’t believe having someone in a system 23/7 to neutralise the local counter intel aspect should come without any risks whatsoever

Too bad, because you’re wrong. Local shouldn’t exist at all, there should be minimal risk or effort involved in shutting down its effectiveness as an intel tool. We can talk about risks when local is no longer blatantly overpowered and in desperate need of a nerf.

This is petty, I wont reply to you again.

That’s nice. I’m going to keep replying to you and pointing out how terrible all of your ideas are.

Also, call it petty if you want, but it’s also true.

How do you measure whether someone is better or worse at a game with no real measuring stick?

Whether they use the in-game tools that are available for securing their space and preventing PvP threats from attacking them, or if they instead dock up and whine on the forums about how unfair it is that their farming can be disrupted and they don’t have a magic “make PvP go away” button they can press.

This would make cloaking far more powerful than it already is, not only do you not see the ship, but you have absolutely no idea that there is any threat there at all until it’s too late - oh and then they can open a cyno… not at a gate, not at a station, but literally on top of your ship with zero warning - that’s even more broken?

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Then perhaps your alliance would actually have to work as a competent organization, do their farming in PvP fleets that are capable of fighting off an attack, and generally treat the PvP sandbox game as a PvP game instead of a PvE farming game with occasional PvP disruptions. But instead renter trash and RMT botters will insist on solo farming in helpless PvE ships and then whine and cry any time their farming is interrupted or their ship is destroyed.

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Well, I’ve spent most of my EVE career in WH space, where it is basically just like this. Of course there are not Cyno’s but it is all relative. As I was triple boxing 5 bil worth of Tengu’s running sites I expected I was being watched. And I could easily be killed by even a pair of cloaky T3 cruisers. Somehow I went years never losing a single farming tengu because I flew like I could get jumped at any moment.

That doesn’t make them better at the game or worse at the game, it just means they utilise broken mechanics well.

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BUT BUT THAT MEANS USING EFFORT AND BEING GOOD AT THE GAME FARMERS NEED TO BE ABLE TO AFK FARM 23/7 WITHOUT INVESTING ANY EFFORT. I CAN BEAT THE NPCS SO I AM ENTITLED TO ALL THE ISK I WANT.

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That would require the mechanic actually be “broken”.
I don’t see how this is “broken”.

Comparing WH space and Nullsec space is apples and pears, WH space is not designed around alliance warfare and sovereign space, in the same way that Nullsec is not meant to be the totally lawless unknown raw pvp experience that WH space is.

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You need to shut this down and stop trying to hijack this thread with your silly comments.

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Well, there are a few aspects to it that are broken, being able to pull a fleet out of thin air at any moment without warning on anyone you choose to with very little risk involved (especially if you know what you’re getting yourself into) from a ship and pilot that can be logged in, flying around and invincible all day long without any risk seems a bit broken right?

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Yea you’re right I didnt have a big group where I could have my own cyno to bait them and hot drop back. I was a tiny corp of just a couple friends.

Also I’m not comparing WH space to nullsec space. I’m pointing out that I had to fly like I was being watched. And in doing so I was lucky enough to get away from people trying to jump me. You too could fly in nullsec space like you are being watched and be successful at getting away. You could also far more easily set traps, even by having your own alliance mates cloaked up in system.

Everything you’ve been crying about, and all of the “arguments” you’ve raised, OP, have been repeated ad infinitum in the main AFK Cloaky thread. Just go complain there because nothing you’ve raised is new or worthy of its own thread.

That’s the mechanic with a Cyno. Not Cloaky camping. Please get your game mechanics right.

He’s not invincible, you can decloak them and kill them.
If they’re flying between systems, set up a gatecamp and kill him.
If he’s AFK, what harm is he causing other than scaring your fee fees?

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It sounds like good fun, I never really delved into WH combat too much, I’ve always been alliance combat oriented.

You need to shut this down and stop whining about how your farming was interrupted. Also, stop being bad at EVE.

Then maybe the targets of the attack should stop being bad at EVE and provide some risk? If the target ship opens a cyno and brings in a 500 man capital fleet I’d say that’s a pretty considerable risk for the black ops fleet.

No, but the perma cloaking enables this - it’s a combination that presents the issue.

And yet here we are…

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