The problem is that even with well coordinated experienced players, the only chance that exists to deal with perma cloaked ships is only present IF stupid or careless cloakers exist or experienced cloakers make a serious, outlandishly large blunder.
Griefing is the act of repeatedly killing the same player, hunting them down wherever they go, sending messages or threats repeatedly.
Whick perma cloakers get around by killing some people 2 times then swapping out with another alt and doing it againâŚand again and again.
There is at present, no way to secure a system from perma cloaked ships.
No hunting them down.
No limitations on cloak duration.
No risk for those using a cloak⌠Unless you are bone dead stupid or suffer from a mental disability.
Every game that has cloaks, hunting cloaked ships is not realistic. Itâs pretty much always a case of waiting for them to make a mistake or being more prepared than they are when they pull the trigger. This is why cloaked ships are weaker than others in pretty much every game they are featured.
@Mike_Voidstar
A cloaker isnât entitled to camp, nor entitled to kills. He can be prevented from getting where he wants to go. And his victims may also play it smart and counter him, rendering him ineffective in his role.
If an afk cloaker was here whining that his targets were always pvp fit, or docking up everytime he entered system, or ratted in groups, or always had a cyno and a fleet handy, or kept getting killed by camps, Iâd be telling him the same thing.
Only if you assume âdeal withâ must mean âpermanently force out of the systemâ. If you accept that dealing with an AFK cloaker means preventing them from accomplishing anything besides sitting idle in space then they can be dealt with. Keep a standing fleet at all times and they can never decloak to engage a target. Theyâre just a harmless name in local.
Griefing is the act of repeatedly killing the same player, hunting them down wherever they go, sending messages or threats repeatedly.
Nope. Killing a person repeatedly is not inherently griefing. If you insist on remaining in the same region as the attacker you should expect to keep encountering them and keep being attacked, unless you fight back well enough to avoid making yourself a viable target. You should not expect them to voluntarily decline to attack you just because they have killed you âtoo many timesâ in the past.
There is at present, no way to secure a system from perma cloaked ships.
False. Security is obtained by giving them no targets to engage. If decloaking is immediate suicide then they are a harmless name in local.
heâs on record stating that every mining op, no matter how small or what part of space you are in should be 2:1 pure pvp fit ships for escort, and is completely fine with the idea that EVE utterly sucks for 2/3rds of the playerbase at all times.
Except he really canât be prevented from getting anywhere. Sure, you can catch them at gates, except that ships with cloaks and a MWD are notoriously capable of escaping gate camps. Even if you do nothing wrong it is still possible to fail, but in catching a cloaker you only ever get the one chance and then he is in system forever.
Part of the reason I am even in this thread is because cloakers are whining that their targets always dock, which is why they need to be perfectly safe because otherwise people they arenât even in the system with are safe from them, in particular. Not just safe, because thatâs ludicrious in this game with many dangers from awoxers to logoffs that can be an issue, but because they are safe from their roams into deep enemy space that they feel is too protected and how dare their targets benefit from effort.
The logical fallacy of the cloaker position is just astounding. Iâm amazed that any presumably adult player could make the arguments that have been set out.
If heâs reached the system then he has already succeeded in his first goal. Complaining about that is like freighters complaining about being bumped. That particular battle is already over. But sitting in local doesnât amount to much. He still has to expose himself in order to attack you. So youâll get a second chance to evict him.
Thatâs not true. They are generally fine with players docking as soon as a hostile appears in local. So long as they can sit in local and pretend to be afk. But as youâve been told for years; change one, change the other.
It astounds you because you donât understand what the other side is asking for. Either deliberately or not, you repeatedly misrepresent our side of the argument.
Which always has been; Change cloaks-Change local.
I stand by the statement that when presented with a consequence free choice of being anything, your choice to be a murderer says something about who you are.
Saying they have sadist, sociopath and or Narcissistic tendencyâs might be closer to the mark.
They have potential to become murderers, but in a pixel universe, it is far less bloody and some would argue, preferable to there tendencies manifesting IRL.
Which brings up the question⌠Does CCP know this and are they intentionally drawing it into there fictional world?
In particular Merin had been advocating that the way to win a war was to stalk the aggressors IRL and make their lives hell until they decided to drop the war. He even tries to make it seem like such behavior is not only acceptable but normal.
All of that is another conversation entirely though.
Cloakers arenât actually asking for anything. They have it all, and are just shouting down any suggestions that might take away the hand holding they enjoy now.
âIn particular Merin had been advocating that the way to win a war was to stalk the aggressors IRL and make their lives hell until they decided to drop the war. He even tries to make it seem like such behavior is not only acceptable but normal.â
How do you think the corp Iâm in deal with cloaked reds that donât get the message after 2 months that we are not leaving?
The game mechanics leave little alternative to putting them down.
Goons, PL, Public enemy, P.I.R.A.T.E.S etc all the big alliances and corps have special divisions of hackers and agents IRL for (dealing) with people.
Which brings up my two questions againâŚ
âDoes CCP know this and are they intentionally drawing it into there fictional world?â
Itâs a game, the aim in a game is to win whatever engagement you are in by the current rules available. If you want to try to attach that to real world psychological traits then I suggest itâs you that needs help.