[Ship Design] Precursor Drifter Shipline and Modules

I see what you mean, but functionally it will be easier if the Lux Kontos are just turrets. The Triglavian Entropic Disintegrators are turrets, but they hover like sentry guns.

Still waiting on ccp to do this but the dd should not affect subcaps or should have a sig effect to where it does not do as much damage to subcaps but other then that cool

UPDATE 02.07.2019

In light of recent events, with the Drifters coming back into the spotlight, I’ve come back & performed some further fine-tuning and iteration on this shipline. Changes include:

  • Completely overhauled of ship mass
  • Significantly reduced Charyb base max velocity (522m/s -> 484.1 m/s)
  • Adjusted all Warp Lance ammo damage, stats
  • Adjusted Fullborne Warp Lance ROF
  • Adjusted Warp Lance reload time
  • Doubled base heat damage taken by Warp Lance modules
  • Reformatted attribute listings and module lists
  • Removed a version of each HWD, leaving only one of each size
  • Renamed Battleship HWD to Pandoric Hyperwarp Diffuser
  • Revamped various descriptions
  • Added calculations section (see below):

Tech I ammo (Dirac, Weyl, Majorana) inflicts KIN+EM damage.
Tech II ammo (Soma, Ego) inflicts even-spread omni damage.
Calculations performed assuming all V skills.

CHARYB

3x Light Warp Lance II +2x tech II damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x3
Soma S: 24,500m 12,500m 132.8125 217.79 81.10 (162.23) 10.46 GJ
Weyl S: 18,375m 12,500m 265.625 265.43 98.84 (197.72) 7.85 GJ
Dirac S: 12,250m 5,000m 531.25 353.91 131.79 (263.62) 5.23 GJ
Majorana S: 6,125m 2,500m 664.0625 476.41 177.41 (354.88) 7.85 GJ
Ego S: 3,062.5m 2,500m 531.25 626.14 233.16 (466.41) 10.46 GJ
3x Lux Kopis +2x faction damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x3
Soma S: 24,500m 12,500m 132.8125 246.12 91.65 (183.34) 7.88 GJ
Weyl S: 18,375m 12,500m 265.625 299.96 111.70 (223.44) 5.91 GJ
Dirac S: 12,250m 5,000m 531.25 399.95 148.93 (297.92) 3.94 GJ
Majorana S: 6,125m 2,500m 664.0625 538.39 200.49 (401.05) 5.91 GJ
Ego S: 3,062.5m 2,500m 531.25 707.60 263.50 (527.09) 7.88 GJ

w/ Tech II 5mn MWD: 3611.1 m/s (8871.56 heated)
w/ Faction 5mn MWD: 3622.89 m/s (8903.98 heated)
w/ A-type 5mn MWD: 3658.26 m/s (9001.23 heated)

SCYLLA

4x Heavy Warp Lance II +2x tech II damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x4
Soma M: 50,500m 25,000m 13.60625 907.45 180.31 (360.69) 84.00 GJ
Weyl M: 37,875m 25,000m 27.2125 1,225.06 243.42 (486.94) 63.00 GJ
Dirac M: 25,250m 10,000m 54.425 1,633.42 324.57 (649.25) 42.00 GJ
Majorana M: 16,625m 5,000m 68.03125 2,177.89 432.76 (865.67) 63.00 GJ
Ego M: 6,312.5m 5,000m 54.425 2,903.85 577.01 (1,154.22) 84.00 GJ
4x Heavy Warp Lance II +3x tech II damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x4
Soma M: 50,500m 25,000m 13.60625 959.27 202.53 (405.13) 84.00 GJ
Weyl M: 37,875m 25,000m 27.2125 1,295.01 273.42 (546.93) 63.00 GJ
Dirac M: 25,250m 10,000m 54.425 1,726.68 364.56 (729.24) 42.00 GJ
Majorana M: 16,625m 5,000m 68.03125 2,302.24 486.07 (972.32) 63.00 GJ
Ego M: 6,312.5m 5,000m 54.425 3,069.66 648.10 (1,296.43) 84.00 GJ
4x Lux Xiphos +2x faction damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x4
Soma M: 50,500m 25,000m 13.60625 1,025.51 203.77 (407.62) 63.00 GJ
Weyl M: 37,875m 25,000m 27.2125 1,384.44 275.09 (550.29) 47.25 GJ
Dirac M: 25,250m 10,000m 54.425 1,845.92 366.79 (733.72) 31.50 GJ
Majorana M: 16,625m 5,000m 68.03125 2,461.23 489.06 (978.29) 47.25 GJ
Ego M: 6,312.5m 5,000m 54.425 3,281.64 652.08 (1,304.39) 63.00 GJ
4x Lux Xiphos +3x faction damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x4
Soma M: 50,500m 25,000m 13.60625 1,098.71 231.97 (464.02) 63.00 GJ
Weyl M: 37,875m 25,000m 27.2125 1,483.26 313.16 (626.43) 47.25 GJ
Dirac M: 25,250m 10,000m 54.425 1,977.68 417.55 (835.24) 31.50 GJ
Majorana M: 16,625m 5,000m 68.03125 2,636.90 556.73 (1,113.66) 47.25 GJ
Ego M: 6,312.5m 5,000m 54.425 3,515.87 742.31 (1,484.88) 63.00 GJ

w/ Tech II 50mn MWD: 2388.06 m/s (5912.89 heated)
w/ Faction 50mn MWD: 2395.96 m/s (5934.61 heated)
w/ A-type 50mn MWD: 2419.66 m/s (5999.77 heated)

ARGO

5x Fullborne Warp Lance II +3x tech II damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x5
Soma L: 100,000m 50,000m 1.765625 3,549.29 365.03 (730.19) 360.00 GJ
Weyl L: 75,000m 50,000m 3.53125 4,712.41 484.65 (969.48) 270.00 GJ
Dirac L: 50,000m 20,000m 7.0625 6,295.20 647.44 (1,295.10) 180.00 GJ
Majorana L: 25,000m 10,000m 8.828125 8,393.60 863.25 (1,726.81) 270.00 GJ
Ego L: 12,500m 10,000m 7.0625 11,199.46 1,151.82 (2,304.05) 360.00 GJ
5x Fullborne Warp Lance II +4x tech II damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x5
Soma L: 100,000m 50,000m 1.765625 3,649.74 386.86 (773.85) 360.00 GJ
Weyl L: 75,000m 50,000m 3.53125 4,845.77 513.63 (1,027.44) 270.00 GJ
Dirac L: 50,000m 20,000m 7.0625 6,473.35 686.15 (1,372.54) 180.00 GJ
Majorana L: 25,000m 10,000m 8.828125 8,631.14 914.86 (1,830.05) 270.00 GJ
Ego L: 12,500m 10,000m 7.0625 11,516.40 1,220.69 (2,441.82) 360.00 GJ
5x Lux Kontos +3x faction damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x5
Soma L: 100,000m 50,000m 1.765625 3,695.66 380.08 (760.30) 270.00 GJ
Weyl L: 75,000m 50,000m 3.53125 4,906.73 504.64 (1,009.46) 202.50 GJ
Dirac L: 50,000m 20,000m 7.0625 6,554.80 674.13 (1,348.51) 151.86 GJ
Majorana L: 25,000m 10,000m 8.828125 8,739.73 898.85 (1,798.02) 202.50 GJ
Ego L: 12,500m 10,000m 7.0625 11,661.30 1,199.32 (2,399.07) 270.00 GJ
5x Lux Kontos +4x faction damage mods
Optimal Falloff Tracking Alpha DPS (Heated) Cap x5
Soma L: 100,000m 50,000m 1.765625 3,826.39 405.58 (811.31) 270.00 GJ
Weyl L: 75,000m 50,000m 3.53125 5,080.31 538.49 (1,077.17) 202.50 GJ
Dirac L: 50,000m 20,000m 7.0625 6,786.67 719.36 (1,438.97) 151.86 GJ
Majorana L: 25,000m 10,000m 8.828125 9,048.90 959.14 (1,918.63) 202.50 GJ
Ego L: 12,500m 10,000m 7.0625 12,073.81 1,279.77 (2,560.00) 270.00 GJ

w/ Tech II 500mn MWD: 1395.38 m/s (3436.97 heated)
w/ Faction 500mn MWD: 1399.95 m/s (3449.55 heated)
w/ X-type 500mn MWD: 1418.25 m/s (3499.86 heated)

2 Likes

@CCP_Falcon ccplz?? ^^ also curious whether you guys have seen this and discussed it. Is that something you can answer?

  • Added some calculations for the Hyperwarp Diffuser modules
  • Added thoughts on consumption availability for HWDs

Because I think it is very cool, I am giving you a free bump!

Oh and may I ask that those drifter ships get a bonus for remote shield reps? That would be awesome and something to our recent triglavian overlords.

Maybe a remote shield bonus and a nosferatu bonus like 100% drain amount of nosferatus which would make some cool and interesting new setups.

Thanks~ I’ve gotta talk back about the shield rep idea though: Drifters have no focus on reps in anything we’ve seen of them so far in lore, and adding increased remote reps would both conflict with the HWD concept (no ability to receive or cast remote assistance) as well as likely making their potential ability in groups start to scale wildly out of proportion.

I would enjoy seeing remote shield reps as a focused bonus in a group of ships at some point, though; linking something like that to a hypothetical Yan Jung shipline (an extinct faction that focused heavily on specializations surrounding force fields) would be fun to design - in fact, I already have some ideas on the backburner in that vein~

1 Like

It may not be the right thing for drifters, lore-wise, no… (but then again, does anyone really think a player-flyable drifter BS will have a double layered shield or a doomsday?)

… but after giving us both the Nestor and the Leshak in the combat/RR hybrid BS category with not a single shield BS yet… CCP really needs to step it up. if they add the Drifter BS and cruiser (and possibly other drifter ships) as just standard combat ships only… then they need to think about adding either Thukker or something else with a shield combat/RR BS. CCPls!

Posts this well thought out are 1 in a million, bravo.
+1