Unhealthy event (Invasion chpt 3)

Our first “hint” about the long-term consequences of this event should be that the security status of the systems hasn’t changed - they just have a temporary effect applied.

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Lore has never really interested me, i play the game for the content, if you want to sprinkle fluff on top of something to justify it then by all means, but it doesn’t matter to me which colour wins the battle, the only part that matters is if the revised landscape actually affects me, in this case it isn’t as big a deal as people seem to “think” it is

As i’ve already said, the potential changes have already been looked at and CCP has already decided which systems its willing to risk being flipped, this event is just a way to make you feel like you’re contributing to something that in the long run, won’t actually matter to a vast majority of the playerbase

Makes no difference to me who wins or loses because i can read between the lines and see this event for what it is, and you getting all bent out of shape about it kind of proves that CCP succeeded in making you care about something minor

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Even if it is as you say - we are having more fun than majority of the rest of Eve players, and that’s what counts.

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No, your ego doesnt count lol

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Oh i never said fun didn’t count, people just need to be aware what this event actually means, by all means enjoy it and enjoy pew pewing the triangles :stuck_out_tongue:

You are supposed to be pew pewing the government thugs, not the trig freedom fighters.

Nah, triangles are a terrible shape, everyone knows pentagons are the best

Actually, hexagons are nature’s perfect shape.

You sound so sure of yourself.
What’s that claim of yours worth in ISK?

Actually is the sphere. Don’t you guy heard about Aristotle?
Captura de Tela 2020-06-17 às 14.29.34
yada…yada…yada…

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What a load of balls…

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With regards to which part, that triangles suck or that this won’t actually matter in the long run? :stuck_out_tongue:

tenor

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Well, you’re claiming that CCP decides the systems.

You don’t even realize how your whole logic around this only makes sense when you look at it from a really narrow perspective. You’re missing the whole bigger picture, which is apparently a mode you’re stuck in, hinted at by you saying you don’t care about lore or anything and it’s all about the content.

Then there’s the fact that it’s not even a month. Your “certainty” has zero base. You’re just super full of yourself, while at the same time having no idea about what’s going on around you and all the implications of what’s going on around you. If you did, you wouldn’t write such nonsense.

In your mind Narnia can never flip, because it would bring too much chaos. In your mind the trigs will have some dead end systems and that’s going to be it. How absolutely ridiculous that is, is something I’m not even sure your brain can comprehend.

So …

You’re basically claiming that Narnia will never flip,
because it would cause too much chaos.

So what’s that claim worth in ISK?

Niarja is the perfect “finale” battle - you can still go the long way around even if it flips.

So wait, you genuinely think that CCP would have left it up to RNG to literally decide which, out of thousands of systems can become vulnerable? :stuck_out_tongue:

Have you never noticed how the high sec incursions always seem to be grouped around the same areas? CCP is telling a story here and the trigs are after something “specific”, so yeah, the list of systems that can be flipped is from a set pool of systems in order for nothing major to break, you’ll find that by default all the rookie systems will be off the list along with major trade hubs, certain highways will still exist aswell, its really not that difficult of a concept to look at, there is no benefit from a game design perspective to have an MMO where literal RNG decides if entire sections of space get cut off from others because a highway gets flipped

Actually its the bigger picture i’m looking at, its called sustainability and that the game still always has to be accessible to new players, hence there will always be a set playground for those newer players to play around in, i think as an experienced player you seem to be forgetting about that part, so who exactly is looking from a narrow perspective?

The lore is just fluff used to allow them to make sweeping changes to the game in a way that people will digest easily, do you not remember the fun of what happened the last time CCP messed around with highway routes?

You might not be old enough to remember that Yulai used to actually be the cetral trade hub and not jita, that only happened after the highway changes, this event is pretty much the same thing, an adjustment to highways but veiled under an ingame event rather than just being listed in some patch notes

Do they not teach common sense anymore? its literally basic deductive reasoning, CCP wouldn’t want to risk RNG completely destroying empire space, that is just a simple logical assumption, hence they will have specified a list of systems they would be willing to “risk”, now RNG is likely used to decide which of that pool of systems will be a target but its extremely naive to think that they would just point it at the entire of high sec and just let it go off on its own

To be fair the only “nonsense” i’m seeing is someone who seems to genuinely think that a 100% random invasion would actually work or that it would be good design practice, have you ever worked with random systems? yeah they don’t generally work out too well, even “procedurally generated” games and worlds still follow a set of defined basic rules in order to keep the game in a playable state to begin with, in an MMO it would be even less wise to have the system be truly random, mainly because there isn’t actually any “true” randomness when it comes to computers, its all pseudo random

Correct, because remember, this isn’t a single player game its an MMO, so for new players there still needs to be a set sandbox for them to explore and learn in, again you seem to be forgetting those people exist and that at its core this game does still need to maintain a set playground within the sandbox

Honestly i’m more amazed that someone playing EVE is unable to view the entire picture, this isn’t exactly a “simple” game and there are so many interconnected systems in play, there is literally no way you would ever want to just fire off a random system in EVE without there being a set of defined guidelines for that system to follow, i mean you accept the idea of a loot table but not that CCP wouldn’t define a set of systems to be used by an event to remove the chance that the event could severely break other systems that exist

How are we going to define a win or a loss here, if you can define a specific “win condition” then sure we can put some ISK on it, but i’m not sure we could actually come up with a specific condition to define a win or a loss really, if you can think of a way for this to be “bet” upon then sure i’m in :slight_smile:

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So why do bees not live in balls and diamonds arent round?

Diamonds start out roundish.

because diamonds are just carbon artificially inflated in price by us , bees are inferior insects in the verge of extinction ,and they are bad at eve , and planets aren’t going anywhere ,and we all came from some guy b… aaa forget it

You ever seen something hit by a diamond?

Yeah just fancy crystals.

Thats why theyre born in the HEART OF STARS

Planets are not perfect spheres