Why do you play in Highsec space?

Twitch provides a new, modern form of fun.

Stream sniping.

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Touché!

Which segues into an interesting observation about EvE players.

Those that adapt to changes and incorporates those changes into their sandcastle building/kicking,

And those that complain about it and whine on the forums and threaten to leave if CCP doesn’t acquiesce to their demands.

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Time for me to pack up and head home. See you in New Eden sometime, or at least here for sure lol

Your PvP is almost entirely consensual—just one group going on a “roam” hoping to find another group going on a “roam” in order to get a “good fight.” You don’t have to take part, and the only time your fighting is forced is when someone genuinely invades your space, which these days is exceptionally rare. Otherwise, your only possible exposure to nonconsensual PvP is being hunted while doing PvE, which is something that large null-sec groups can control fairly reliably, especially now that cloaking has been nerfed.

Yeah that’s mostly true, although the amount of time someone invaded our space is actually super high. Between filaments and wormholes, someone is cruising around our main staging areas almost all the time. It’s a constant game of whack a mole. It’s not like you can hide deep in a pocket anymore. Drifter wormholes pop 60 man bomber fleets all over the place way more often than I would have thought.

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The Filaments are great in that they bring content to your door quite often. So roamers taking pot luck with where they end up in nulsec, likely go oooops or something stronger when they end up in Goon space… Haha!

Though they can always pop another to get out of dodge…

It is actually a good way to play in hisec, do your grind to get ISK then pop the filaments and have some PvP in nullsec before the inevitable pod express home.

Not trying to make ISK I’ve just been buying it when I need it (It’s called supporting the platform). But at this point I’m pretty much breaking even on my budget and only need to purchase it when I’m stocking up a new type of warehouse for my builds.

Rewards hmmm let’s see here… After a little over 1 year…
(Main Char only)
Net Worth: 67,200,829,376 ISK
SP: 124,288,734

Huh yeah… Guess I’ve been wasting my time in HS with zero reward. Thank you for enlightening me.

Enjoy your pew pew. I’ve got ships and fittings when you need 'em.

a legit answer from someone who only plays in highsec:
it is more peaceful and more predictable. and really more enjoyable as a game. i cant immagine ratting in a carrier and getting blobbed by 100 battleships being fun. in highsec you know what to expect. sure uedama and sivala are kind or a hit and miss but outside that, eve is eve and its a game.
nullsec is only for wars and intended fights imo.

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My reasons…

I trust you mean the challenge of doing things uninterrupted…? :face_with_head_bandage:

At some point I just asked myself what the hell I was even doing in nullsec, doing all this BORING LOGISTICAL NONSENSE just to krab more efficiently, to have more money, just to sit in some boring do-as-your-told fleet for hours on end… and I just absolutely HATED it. So with my low and WH playstyles dead, my corp dead, and me existing in a constant state of shagrin due to it being 2022, what else do you suggest I do?

I did everything EXCEPT highsec. Consider me a retired, old and grumpy capsuleer :smiley:

The roleplaying space mobster maffia game just got old. I occasionally log back in, PLEX for a month, do some missions and log out. Eve does not deserve girlfriend status anymore. It deserves a pity **** from time to time. Just like my ex.

Ouch. But also kind of true.

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I would argue that simply isn’t true. PvP may be different in ‘style’ to PvE…but both require the same technical skills of things like learning how to field drones, how to kite, how to lock on to a target and manage multiple targets, and so on. Ratting in, say, a 0.5 system wont make you an expert PvP-er…but it will certainly lay a good foundation.

No it won’t.

PvP competence isn’t about knowing how to put your drones on a target or what kind of orbit distance you need to set while using 220mm autocannons; it’s about not shitting yourself in abject terror when realizing that the thing that’s shooting at you doesn’t have a name that begins with “Guristas”.

No amount of practice with baseline game mechanics can prepare you for a fight with another player, because a fight with another player isn’t physical, but mental. If I have to bet on either someone who’s been running Level 4 missions for 3 years and done nothing else, or a week-old player who barely understands the UI but entered EVE for the explicit goal of killing other players, my money will be on the latter, every single time.

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I think you’ve hit on the problem all noobs face in Eve. What do I actually do ?

Some clearly are happy to just mine. But is that really what they joined Eve for…to just sit and watch a laser for hours on end ? I think many just drift into that…or started with it and just don’t know how to move on. Of course one also gets the ’ I’ll do PvP one day’ syndrome…but that again is also a result of not really having a clear idea of what to do in Eve…or how…or even why.

Personally I started moving towards ant-ganking simply because nothing else appealed enough to keep me in Eve. I also moved into trading…but ironically the fun in that was not the trading itself but moving stuff about while avoiding gankers, that’s the fun bit. So my love/hate affair with gankers is really the only thing that keeps me in Eve…everything else bores me to tears.

That’s because pvp fit ships are meant to kill players while the fits the mission runners use are for the missions. It’s not because the noobie is looking for kills. It’s because of game mechanics.

Nerfed how?

The only real difference between PvP and PvE ships is the presence of a warp-disrupting module. In fact, cap-stable active tanking setups are exceptionally strong in one-on-one situations, with the other main difference between setups—the use of a capacitor injector—stemming primarily from having to deal with unfavorable odds.

Most mission-runners die after getting baited because their setups are just inherently trash, and because they don’t know how to react and handle themselves in a fight.

But you know what? I’ll give you a concession: I think it would be perfectly okay to separate out PvP-required modules into their own fitting category so that everybody could use them equally, regardless of what kind of content they’re doing.

Can’t AFK-cloak in null-sec anymore.

No it’s game mechanics and not skill. Even a mentally handicap person can turn on their prop mod, hit orbit, web and point, and f1 while being under the guns of their target with no more input outside of targeting drones when they come out which their guns will hit it effortlessly and considering mission fit ships don’t have webs or all the other utility for combat (sniper guns don’t even matter then), the t1 frigate can slowly whittle away the mission boat. It’s not impressive at all because there is no way for the mission boat in that scenario to fight back. It’s just a retarded slow death that’s known before it happens. Then you all complain about mission runners who actually do know better about not taking baits. It’s mechanic based and not skill based why a noobie that’s 1 week old can take out a mission runner of three years. For all intents and purposes the mission runner is a better player than the noobie, but people like you will be sure to lie to the noobie when you congratulate him for his “brave work” even though it all came down to mechanics for the win.

I have played many games and eve is the only one where you can’t even fight back due to the mechanics. WoW had more skill considering I’d even beat two to three players while being lower level than them at times strictly because there were counters to moves and spells required to have the person in front of you unlike eve. A common strategy for meele was to run behind casters so their own spells cancelled themselves out for not having line of sight but mean while there is nothing the mission runner can do against a t1 frig that’s under their guns webbed and pointed without drones (some boats don’t even have a bay while others are small) which are easily dealt with.

At least in elite dangerous if I know how to fly my ship proper in a larger ship that I use to mission run I can kill my would be gankers due to skill and not simply because of mechanical stats. It takes active play from both the ganker and mission runner in ED to kill or successfully defend themselves. The lighter ship has to stay behind the big ship but if the big ship knows his ship well he knows how to at least keep the lighter ship in his sights to land shots on which in turn forces the light ship to move and do more than just point and click while your taget is absolutely helpless. Hell I have even used my larger ships themselves in that game to score kills against lighter players because the more mass you have verses them, the more damage you do to them verses yourself. Boosting towards them as I turn sideways when they attempt to go around me clipping them into destruction. In eve, once webbed and pointed and they’re under your guns you only have your drones to depend on which quite frankly are shite unless you’re a drone boat with bonuses.

PVP in this game is the most 1 dimensional when it comes to actual player skill.