Thats optimistic…
.
It wouldn’t help. Jita would still be overcrowded and Amarr would still starve while freighters would still have a hard time making the trip.
Cutting Amarr off was for the best.
All major empires should be divided by long and dangerous trade routes (30 jumps minimum, some 0.5 bottlenecks). The ones at war even by a (FW) lowsec gap of a few jumps.
Then change the SCC Surplus Tax, Market Tax and Broker Fees to a flexible system that offers discount for investors at low trade / low production regions. Also add monthly Structure Upkeep costs to pay to the empires in form of Starbase Charters and you will quickly see that Caldari Ones will be much more expensive than Minmatar or Amarr ones, making all industy related activity quite expensive in Caldari space and give people a motivation to supply other markets than Jita. And if the markets are well supplied with good prices, population will come all by itself.
I’m not even going to think I can argue with a perfect person, sir. So you’re right.
o7
To me, it is a 2 edged sword. On one hand, you have longer travel times giving more opportunities for attacks. On the other, those attacks still seem to appear in the apx same number of systems that you would be attacked in before the changes? I didn’t see much change except for the travel time?
There’s sometimes a High-Sec to High-Sec wormhole connecting Caldari and Amarr space, about 6-7 jumps from Jita. Some seem consistent but aren’t open daily, so they’re only reliable if you have time to track them or work with a corp.
I’ve set up a base and play solo across all four faction areas. As a solo player, I’ve been able to find wormholes to transport goods from Jita to Amarr space. Having jump clones makes the process much easier and more efficient.
EVE Online has become almost entirely pointless to play as a new player. The numbers speak for themselves—most new players only stick around for a few months before quitting. It’s practically impossible to find corps worth joining since most already have their cliques and don’t trust new players due to spying being so prevalent.
On top of that, making ISK is a grind unless you’re ice mining or running security missions, and even those take significant time or Plex to get started. Every system in the game seems designed to push new players away once they’ve burned through the early free handouts.
At this point, it feels like CCP is just keeping enough going to sustain their whales and the small player base the game still has.
The need for shortcuts is a band-aid for the bigger issue—the player base is shrinking. Amarr would be entirely dead without the trade between hubs, but this isn’t just about Amarr. The majority of players are in Jita or Caldari space, leaving other regions struggling to sustain themselves. The need for shortcuts highlights how uneven and fragile the economy has become as the game’s population declines.
I hopped on the forums to see if anything has changed with spying, but it seems the support and tools for spies are still going strong. While it’s not the only issue, spying is the biggest reason why EVE will never be a great game again. Spies should be ostracized and banned outright if EVE ever wants to rebuild itself into something better.
An IP ban would be justified because, as it stands, spies can simply create new accounts and continue their activities without consequence. In the real world, the punishment for being caught as a spy is often severe, even fatal. EVE prides itself on realism in its gameplay, so why not apply the same principles to its consequences? Allowing spies to return undermines the integrity of the game and creates a hostile environment for new players and honest corporations.
Spying reinforces cliques, making it nearly impossible for new players to ever feel like they’re truly part of the group. This exclusion not only discourages new player retention but also stifles the growth of the game’s community.
If EVE wants to embrace its hardcore, realistic nature, then spies should face permanent and enforceable consequences. Without stronger deterrents like IP bans, the game will remain stuck in its current state, catering to paranoia and exclusion rather than fostering a thriving, competitive community.
( does not have any likes )
Best damn post I’ve read in a long while.
In addition to what’s been said in the quoted text, the biggest problem for EVE is the fact that players can use an unlimited amount of characters/accounts then “biomass” them when they’re done with their schemes. There’s a reason that other online games do not let you do that.
As soon as new players find out how rigged the game is against them they leave for greener pastures. Whatever CCP may say, I seriously doubt they care or want to attract new players because if they really did, they would remedy the obvious flaws in their model.
I think the game would benefit from more separation between the empires, not less. Travel between empires should feel like a significant act akin to crossing a DMZ, not like hopping on the highway and driving to the next town over. A greater degree of separation would perhaps make for stronger regional markets and more thriving local economies. That said, to ensure player distribution in all four empires, each of the empires would need to have some unique qualities or benefits that give people a reason to want to live there. Otherwise, the status quo would persist and everyone would just consolidate in Caldari space to have access to Jita.
@Hatch_Nasty You already said what you wanted 11 days ago. Are you changing your mind or are you repeating yourself?
The thread went off topic with the ‘spies are bad’ post that you quoted and supported, so it’s good that Hatch Nasty went back to the topic of distance between empires and repeated their opinion.
I too think the game benefits from more and more dangerous distance between the empire trade hubs.
You didn’t like that post, did you.
I think so too. More distance and more danger between trade hubs is good.
Especially if all Empires would have one “speciality”, an activity that you can do only there and that grants unique resources needed for special-purpose products. The empires could even grant special boni for production lines around those “typical regional products”. I could easily imagine that for example Amarrian Shipyards specialize on building amarrian ships, granting boni in Job costs, Time needed, resources required. Or Amarrian refineries offering boni to the reprocessing of amarrian Ice and Ore types. So if one space falls behind badly in population, it’s goods would become more valuable over time, motivating others to come there and actually make profits out of that increased value, supplying the local markets with their products but also creating a demand for everyday items (ammo, charges, replacement ships, modules etc…). Even in the worst case, if those goods are moved to Jita nonetheless, it would create traffic that could be intercepted, ambushed or competed with.
Repeating myself, I suppose. Or clarifying my previously statement, which was terse. And precisely for the reason @Gerard_Amatin stated.
Gotcha. It’s always wise to clarify.
I was just curious… no harm done.
o7
I read everyone’s replies twice. Thank you.
Yesterday I logged onto EVE Online and the first sentence I read on Rookie Help Chat, “I always squeeze my butt cheeks when going through the Uedama Gate.” The chat was busy again with players bashing how f###ed that Amarr-Jita route was. I didn’t see any player write in Rookie Help even close to what you ‘frequent’ posters here had suggested wanting more low-sec systems or have the empires isolated. NONE. I’m just saying I’m hearing two different sides.
Will CCP do anything? Likely not. I had noticed no CSM or CCP representative had replied to the posted question. If any replied, then it would show acknowledging and ownership there is a game content needing to be fixed, reviews writing ‘rewarding bad behavior’ players, a history of difficulty retaining new players, and a longtime botting I had addressed all in the same post. I also noticed some of you posters dared not address some of that either. I had because it was requested to provide as much information for these posts, thus why the post was long. The route will likely not happen because CCP Hilmar had mentioned shortly after Niarja had fell he wanted more trading happening between Amarr and Jita and liked the destruction on that route. Maybe he changed his mind by now as I’ll explain to you why.
On the Oz stream three years ago with a CCP economist guest, the new Amarr-Jita route was mentioned how it had made Amarr isolated from the other three empires and separated from game events. The Amarr economy was sustaining itself but yet both acknowledged many players were now just remaining in that Amarr empire, stagnate. That is what some of you players had just posted wanting all four empires to become isolated with longer routes between each other. EVE Online would quickly become a stagnating game.
The October Crimson Harvest event ended with a low player count. Campers at stations and gates were posting in chat and in live streams the game ‘had become boring’ in one month after encouraging PvP. It was disheartening seeing the lowest player count during the event ending hit below 13,900. After the event had ended the daily player counts increased 4,500+ players in the high and low player counts. That is a HUGE change. Activities started rolling again. That lull is not isolated just to EVE but also happens in other games too when a company caters to the players wanting more PvP. Those games start off strong with the new exciting PvP changes with rave reviews, ‘Oh yeah, we all want that’, then the players start leaving, the reviews then turn hypocrite against the company for even consider changing the game, and the game dies off to words like ‘another dead game’. Go ahead and correct me, we all had played games and/or read where that does happen. That is what some of you had just posted here wanting more high-sec turned into low-sec systems and/or more PvP in this game. The last October event week player count demonstrated a great example of a struggling game where even the PvP players were complaining in chats.
I would like more EVE players and having future fun(?) events players can decide the final outcomes in this game. I submitted an event proposal with positive content and yes it was outlined for each week for something new purposely not be mentioned in this post. I was thinking of the players lost, now, and the future of EVE. I recall the player count was topping 42,000+ players with more action, wars, economies were hustling, and many dramas before the Niarja had fallen. A proposed shorter route was the first of more new events to bring players out from their introverted empires and start coordinating together against the Deathless, Drifters, and more what was/is to come. It is true many of you players had just focused on the proposed route event and trade. None of you mentioned the PvP involved for that event. And no poster replied questioning what did I proposed after that event? It involved a lot more PvP. How could you players seriously consider a slow cryptic mumbling pirate fried on expired Jovian boosters jacked into a dank abandoned structure basement even be the evil mastermind of the universe? It’s the fortress. And a single empire can’t shut it down alone. A ‘frequent’ posting player had replied they ‘see no benefit’ for a shorter route.
I (we?) can truthfully now direct players to this post and show them proof when they question about the route and why many things continue unchanged in EVE.
I wanted something greater. Grander. For most ALL the EVE players (most because you won’t please everyone). Bring in more and keeping the players. I’m envisioning beyond those ‘more immersive, exciting, and memorable’ repeating events CCP keeps rehashing each year they advise ‘recommend use a T2 battlecruiser.’ It’s true CCP, you’ve been writing/doing that in most all your events for a long time.
I do sincerely thank you all who read and answered/replied to my posted question. I also thank those who only read the post but didn’t reply.
CCP, are you listening to the players who did respond here? What you have are players answering to a player’s question. I hear their honesty and each being civil what they thought and shared. I respect that even if I disagreed with what some had wrote. I also had been reading what other players are writing in the local chats. Sounds like the players responding to this post and in the game are willing to rumble in a full-scale player EVE match up event to settle it. They will want more after too. I’m nearly blind in real life and I made a effort to be heard in the post. I was expecting at least one CSM or CCP member could had replied to my post. Seems I was expecting too much. None of you replied. That’s a hell of a letdown.
Thank you EVE players, o7
Guess what, it’s because most ppl in ROOKIE chat have no idea about the game.
Please be more concise. You could have made your points above in two or three paragraphs, and I’m guessing you would have gotten even more responses to your proposal if your essay-length posts weren’t so tedious to parse. Also, if you want to respond to certain people, there’s no need for allusions (“some of you posters”). Just quote and respond, like so:
And… why exactly? Because Jita is the only real trade hub in the game, and new players are told to go there to buy and sell stuff. If they rolled Amarr, that’s when they find out they’ve got to trek 50+ jumps to get to a real market (including through some heavily camped systems). If the empires were more separated, and it were no longer even relatively safe and easy to get to Jita, regional trade hubs would thrive out of necessity. So that new player would instead be told, “Oh, you’re X? Go to Y market, 5-15 jumps away in your local area of space.”
If every empire had some unique quality that gave players a reason to live there, then no region need stagnate. Right now, for the Caldari State, Jita is that unique quality. That’s the reason so many people choose to live there. The only quality the other empires have is “lack of crowding.”
It’s presently a sad fact that the decision tree for “which race should I pick?” ends with the caveat, “…but Caldari have easy access to Jita.”
Speaking only for myself, the motivation for adding lowsec buffer regions between empires has nothing to do with “more PVP.” That may be a side-effect, but the core motivation is in breaking up the Jita monopoly. And point of fact, addressing the “we can’t cut off the newbies” argument, I’ve previously suggested (in addtion to lowsec buffers) creating CONCORD-run “customs” systems between empires—special gates that tariff haulers but still allow non-haulers limited hisec routes between empires.
[Edited to remove a euphemism that may be unfamiliar to many.]
And for that you deserve a Like.
Most players in Rookie Chat don’t have an idea of what’s good for the game, they’re more about the here and now.
The SCM only come onto this forum around election time, except for a couple of them: Mike Azariah and Brisc Rubal.
If you read some of the other threads, we address those concerns almost daily.
Of course he likes it, it’s his bread and butter.
It’s already stagnated.
It is no secret that EVE is struggling. Look at all the discounts, that’s not from the bottom of their heart, that’s desperation.
You’re welcome.
We shall never know.
o7
I’m not happy with the replies. But all the replies are true and had been good ones.
I’m envisioning most all the player suggestions here being implemented/turned into a sequence of different full scale EVE events. Every player would have a chance to brawl or support in those events making the outcomes happen or fail them from happening. If I can, then the CCP devs should have no problem envisioning that too.
A player survey was sent out this month from CCP to everyone. Almost all the survey questions relating to recent game events and PvP were just addressed by the players here in this post. CCP are you suggesting many EVE players didn’t care or unable (due to requirements) being in those recent events you had created and you have no planned content beyond completing Vanguard? This Amarr-Jita post is filled with a trove of EVE content changing material from the players here that can be slowly funneled into pretty big epic event that would even encourage the nul-sec alliances to come out and mosh pit fight. It’s a fact CCP (and CSM) you had time and didn’t reply here to show some interest in this post and toward the players who had replied. At least I took the time to thank them.
Thank you EVE players : ) o7
I think you’re giving them too much credit. I envision them more like F1 monkeys doing something because they’re told to.