Evie Kouvo for CSM 16

My name is Evie Kouvo and I am running for CSM.

Your EVE Online story (expertise will also be included here):

My expertise in Eve Online is in wormhole space. I have lived, breathed, and hunted wormholes for the last 5 years. I have lived in lower-class space, C1-C4, ratted upper-class space, C5 and C6, and have been a part of and ran evictions. My focus is to bring new life to wormholes while not risking our identity. Wormhole space, in general, is lucrative; the isk available to risk is healthy. However, we have seen over the past few years a concerning stall of people willing to try their hand at this dangerous space. A healthy flow of new people coming in is quintessential to the survival wormholes. I plan to work with CCP and ensure changes being implemented do not hurt wormholes anymore and try to mend what affected us in the first place. If given the chance to have input, it will be with caution so that we do not create an unwanted butterfly effect.

Now, I live a wandering life. I set up small gangs and flash forms for targets of opportunity. I log out in any section of space, in stations, or not. I will spend long stretches of time scanning chains of wormholes looking for people trying to clear combat sites. I try my hand at baiting responses from locals. I run bubble traps which prevent targets from landing on their home and often allows us to kill a target without resistance. I have run operations that use jump destroyers with combat scanners to move threats off the field allowing us to kill the targets we want. And I have run operations that call for a straight armor brawl against another fleet. My only issue with the diversity of tactics we have available to us is the frequency in which we get to use them. I would love to be running these operations and planning and tinkering every hour of playing.

Wormholes are self-regulating. As more people join and run sites and make isk, so do the rate of hunters however, the inverse is true as well. Many of us started in a wormhole, running a combat site for isk or huffing gas. I know, I started in a C4 running the combat sites in our C3 static to make isk barely checking directional scanners and unaware of the threat that could always be. I know without question that if the rate of new folk slow there will be less for everyone. I plan to stay true to that belief and work alongside CCP to bring new bros back to wormhole space so they too can rat, make isk, learn pvp, die in a fight, get back up again, and get better and better and better.

Why are you applying for the CSM? What can players expect from you?

I am applying for CSM to try my best to breathe new life into wormholes. Address the risk and reward issues with some classes of space, and make sure that the changes that happen to wormhole space do not have unforeseen and/or unwanted consequences. For those who do not live in wormhole space, you can expect a direct focus on the importance of day tripping. Wormhole space should have everything, all minerals, all gas (including booster gas) just spread out. You should be encouraged to assess the risk of a day trip and have it be the risky break in your lull of day-to-day life; gather the materials you need, stay to run a combat site or two, enjoy the your time with a heightened sense of risk. It’s a volatile space, it’s a dangerous space, it’s an ever-changing dynamic section of carefully controlled chaos and I want you to try and tame the beast that has captivated so many of us.

Anyway, my name is Evie Kouvo and I’m running for CSM - hope you’ll consider voting for me :heart: :heart: :heart:

the fear of a spelling mistake is worse than battle shakes

Edit: Adding Links of streams and interviews

CCP Interview: https://youtu.be/8mD9dC3sZUY?t=2054

Ashterothi: https://youtu.be/6_4aAEH9sTs

Vinnegar’s Stream: Twitch

Pando’s Stream: Twitch

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+1 very good person and hard worker

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you have my vote

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Just out of curiosity: What do you think about this:

Reduced the frequency of wandering connections between high-class wormholes by 50%.

Its a little out of my scope but I would need to see the effect it would have first. In order to reach a healthy state we would need to make sure that upper-class feels safe enough to go out and rat but risky enough to still be killed. The issue with upper class is the roll rate. Even with a 50% reduction in wandering connections it wont change the issue that people will kill you because they rolled into you. I can’t really remember a ratter died because of some random wandering hole that spawned AND they chose not to roll it away.

If you want to reduce the number of small holes that spawn id say go for because those things are annoying for everyone.

edit: you’re right though, making a change then having to revert that change is what i’m talking about. recall back when they announced wormholes will have increased wandering connections.

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+1
Been in a couple corps with Evie, super friendly and helpful.

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I have played EvE since 2011. Evie is by far one of the smartest player I have had the pleasure of flying with. His creativity and problem solving in game is some of the best I have seen. I know he will put that same energy and creativity into representing wormhole pilots. Evie has my vote, hands down.

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Zam Slam
I have played EvE since 2011. Evie is by far one of the smartest player I have had the pleasure of flying with. His creativity and problem solving in game is some of the best I have seen. I know he will put that same energy and creativity into representing wormhole pilots. Evie has my vote, hands down.

I truly appreciate the kind words. I know in respect to the people who live in wormholes I’ll be treated as an outsider, but I hope they too can appreciate the goal of my campaign.

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I flew with Evie for just over 3 months. He knows his stuff and is a great teacher. His knowledge and ability to adapt to changes on the battlefield is amazing. He is calm and collected in his approach to FCing and even brought dummies like me into the fray when asking about fits or fleet composition. This helped me think through things like resists and fits vs. wormhole classes, etc.

There was that one time he yelled at me for having my drones on aggressive and almost killing a rat in a C4 that would have cause the entire fleet to be destroyed.

11/10 you have my vote. Would get yelled at again for leaving Acolytes on aggressive :slight_smile:

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What are your main concerns for jspace as a whole?

What beneficial changes would you like to see in high class space?

What beneficial changes would you like to see in low class space?

My main concern is the rate at which new people come into the space.

Changes though we don’t propose any changes really would be to have all minerals and all gas available so that people are encouraged to come in. We can actually produce things other than T3 components.

For lower class I want to play with the loot balance of C2 and C4 sites. C2’s payout is a little short. I’m thinking 5 million more isk would be the jump they need to bridge the gap from C2 to C3.

For C4 sites I would want the spawns closer. The main reason we don’t run C4s is the fact that it takes so long to do. If things spawned closer a solo battleship would be encouraged to run the sites more.

Overall I don’t want a lot of changes, but I can say the increase connection rate has made it so people in C3s running sites in rattlesnakes go non existent. I would like to see some kind of reduction on wandering connections to some degree, but not considerable.

The biggest thing is the fact that I don’t want a ton of changes to come around and mess things up again.

So no changes for high class? The roaching bs fleets that are impossible to be caught are not a problem?

What’s your opinion on surgical strike in regards to whs?

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So no changes for high class? The roaching bs fleets that are impossible to be caught are not a problem?

In regards to the high class, wandering connection will not help you. Those “roaching bs fleets” will still dock up the second a new sig pops up. Rolling into them was and still is the only viable way to kill them. You’ll need a more creative solution than wormhole spawn rates. And I don’t have that creative solution ready at the moment. Some suggest having a k162 of a freshly rolled hole spawn instantly, some say if you roll into someone the sig id should be delayed. Either of those options help to achieve your end goal but both have incredibly serious impacts. If you make it too dangerous your “roaching bs fleets” will never undock.

What’s your opinion on surgical strike in regards to whs?

ah the resistance changes, and the loki and muninn nerfs. Personally I fight in unfair situations anyway so it didn’t have a big impact on me. I remember inner hell doing loki and muninn fleets and loving every moment of it just for it to go away (though their corp also died at around the same time). The resistance changes had an impact on passive tank ships making them very difficult to run sites to the point where it wasn’t worth while. My opinion at the time was “it is what it is, this is going to suck.” But then I become more and more pvp focused. Could it be a contributing factor in why we see less ratters in general, yes it could. Though my opinion is the same as the tuskars “we fly kity so it really didn’t effect [me]…”

Would I enjoy playing with the idea of reversing the resistance changes sure. Though sig tanking will become effective again. And with the signature suppressor you’d have to really be cautious about a change like that. Overall the change was made, it had an effect, it hurt my old lokis though I found away around it.

Changes though we don’t propose any changes really would be to have all minerals and all gas available so that people are encouraged to come in. We can actually produce things other than T3 components.

So what Is your opinion on expanding the resources available in Wormholes? If I understand your correctly, you still want more/all resources to be available in Wormholes?

As someone who actually produces Boosters in a Wormhole I can tell you that you can already set up a booster production perfectly. It is probably way better than a LS setup if you have good statics. C1s and C2s already have an industry niche that is good for importing from HS or rolling LS or NS statics.

Your suggested changes would lessen K-Space Daytripping for Wormholers which I find to be really enjoyable.

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You got it. Those who do indy are a key demographic. They come to wormhole space to curve competition. They run some combat sites in their home because they are just sitting there. Then after some combat experience they try their hand at PVP, they wont do well their first time but they’ll try again and get better and so on.

Can you explain the difference in these two statements as to how it effects the hole that is being rolled into?

Currently there is no danger for these roach fleets. Losing one bs means nothing to the isk that they generate. A lot of people complain how blue loot is too high on the MER but the sharp rise coincides with these fleets and the rolling nerf.

Why would anyone who lives in high class want to vote for you?

well so far I’ve agreed with you that its a problem but haven’t given you an answer. I think most reasonable people will see that.

The difference is such. If you live in a hole and roll away your static, the k162 of your freshly rolled static will spawn instantly. This doesn’t have an effect on the hole being rolled into, it simply means there will never be a window where you do not have a k162 spawned.

The other scenario is such, if someone rolled into your hole you wont know a k162 has spawned for some arbitrary amount of time, lets say a minute - the time it takes to decloak after taking a hole. So unless the ship that came through was in de-scan range of you, you wouldn’t have ever known they came through a new hole for the next 60 seconds.

Impossible to catch you say? The Newbeaners Massacre - YouTube

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Dude knows his stuff 100% of my support!

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He quite clearly doesn’t

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