I’m sure some of this has been said, so I apologize for any redundant information that’s already been shared.
It seems that @Kill4Jesse_J doesn’t quite understand the difference between being in Criminal timer status, which is a 15 minute timer where you are flashy, anyone can attack you without penalty, there are re-shipping penalties, plus sec status, and in high-sec space you’ll lose your ship to CONCORD. Once that timer is up they are no longer in Criminal timer status.
Being in negative Security status can have some penalties, depending on how negative that pilot’s sec status is. The focus would be on a sec status of -5.0 to -10.
A pilot in this state, known as a perma-flashy, has a number of obstacles to deal with while in high-sec space. Faction police NPC will chase and harass them, and can destroy them, but you can escape and avoid them, and of course any other player can engage them without penalty or CONCORD intervention. They will in turn receive the Limited Engagement timer as long as aggression continues.
A perma-flashy is NOT a Criminal. A pilot can easily get into perma-flashy status from engaging in aggressive PvP in low-sec space, although suicide ganking and podding is a faster way to achieve that. As such, they not being in Criminal status have all the same freedoms and restrictions as any other pilot. They just have to contend with what their negative sec status allows other players to do, and of course the NPC Faction police when travelling/operating in high-sec space.
They already have “penalties” to deal with by remaining in perma-flashy status. And of course the penalties for being in Criminal timer status are harsh, swift, and very limiting on a pilot while the timer is active, and they have frak all to do with sec status. They are separate. CONCORD doesn’t care about a pilot’s security status; they only care when a pilot has taken criminal action to earn the 15 minute Criminal timer.
Understand the mechanics and penalties first. Your proposals add no value to the game, only increased penalties and restrictions on those pilots in a sandbox universe that you don’t care to see succeed. Suicide gankers and their tactics are easy to both spot and avoid. And keep your arguments to within the game and it’s mechanics, don’t bring in crap from real-life or other games. Those are simply straw arguments and have no merit or basis within EVE Online.